Rendering 1,000,000 Entities With Vulkan
Code Gains
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Rendering 1,000,000 Entities With Vulkan
17 887 просмотров · 4 месяца назад
Code Gains
3,01 тыс. подписчиков
17 887 просмотров · 4 месяца назад
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I have finally remade everything and more in Vulkan. This was one of the most satisfying videos to have finished because I can start working on creating applications and tools for creating applications.
I haven't clarified, but the renderer is checking positions of objects every frame, so moving them would not introduce any additional overhead.
Things will get more fun and fun now.
Engine: https://github.com/Code-Gains/chord-e...
0:00 Climbing Trees
0:20 Compute Shaders
1:10 Push Constants
1:50 Rasterization
4:39 glTF Files
5:35 Suzzane
6:38 Camera
7:28 Programming at 3 AM
8:21 Correct MVP Matrix
8:53 enTT Registry
9:40 Multiplying Monkeys
12:06 1 Million Entities
12:46 Improving Rendering
14:27 Final Result
15:11 Outro + Teaser