Street Fighter: The Movie [Arcade] - play as Khyber
Krizalid99v2
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Street Fighter: The Movie [Arcade] - play as Khyber
3 567 просмотров · 7 лет назад
Krizalid99v2
21,6 тыс. подписчиков
3 567 просмотров · 7 лет назад
This is a play-through using Khyber in the Arcade version of Street Fighter: The Movie. Read on below for more information...
Khyber is a hidden CPU opponent. He is a hidden playable character in the game.
===== ABOUT KHYBER =====
He is one of the four Bison Shock Troopers in the game, they look just like they do in the movie. In Khyber's case, he specializes in pyrotechnics. He is described as a heavyweight soldier, implying that he has a large physical build. However in the actual game, he is of a "standard" size, the same as the other Bison Troopers.
Khyber is obviously another colour palette swap of the regular Bison Trooper character Blade, but with different special moves. He is equipped with a flamethrower hidden inside his mask which allows him to use fire-based moves.
===== ADDITIONAL INFORMATION =====
---- His ability to use fire and flames in his special moves could be a gameplay reference to Dhalsim (who is not in the game).
---- After you beat the game with him, his ending plays Blanka's BGM theme. What is strange is that this version of the BGM is correct and intact... whereas the one used during gameplay (by inputting the Blanka theme code on the VS screen prior) has certain instrument layers which get "out-of-sync" and "incorrect" as it plays on. You can hear the flawed version during the fight against Sawada in the video.
===== ABOUT ARCADE SF:TM =====
Street Fighter: The Movie was created to cash in on the hype of the digitized 2D character phenomenon made famous by the Mortal Kombat games at the time. The movie portrayal of Street Fighter gave them the perfect opportunity to do it.
While the graphics and animation are very good for it's time, the game does not play anything like SSF2/SSF2T (which the movie is based on). Instead, it is like a completely different fighting game with loose "go through" hits (the hit pause time when strikes connect is very low)... the Basic-into-Special SF2 combos we all know and love won't work here. However to be fair, the game puts some emphasis on juggling and it does allow for some crazy juggle combos that can look very impressive.
The game's speed is quite fast... in fact too fast in some ways because of the quick gameplay and small hit pause times. When fighting against the CPU opponents (who can be real nuisances in this game) close-up, sometimes things happen so fast that you won't know what's going on for a split second.
Gameplay mechanics unique to SFTM include Interrupt moves which you can use to counter attack straight after blocking; a Regeneration move where you can use a fully charged super gauge to recover come life; and powerful Comeback moves which can only be used when the player's lifebar is low and flashes 'DANGER'.
It should be noted that the console versions (PS1 and Saturn) differ from the Arcade version greatly, as the gameplay in them is actually true to the classic Capcom SF2 gameplay, making them the better versions in that regard.