Silicons campaign: 10- Beacon & Silicons campaign end (Submarine Titans - English, PC)
Vitium92
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Silicons campaign: 10- Beacon & Silicons campaign end (Submarine Titans - English, PC)
181 просмотр · 2 г. назад
Vitium92
7 подписчиков
181 просмотр · 2 г. назад
We are right now at the end of the Silicons campaign, and after those pesky humans totally messed our final plans, we must regain control of the Beacon complex to escape this rock they call Earth, but, once again, the Black Octopi and the WS forces are trying to stop us calling home.
The mission objectives are: a) break through the Gate captured by the White Sharks and re-capture it, b) build the second part of the Gates near the Command Hub at the central closed area, and c) deliver the Black Octopi Platform with the Artifact to the Command Hub.
In the end, we have only one real objective: regaining control of our Beacon complex that the BO forces have captured. Luckily, we have all the time of the world to do so, but first we must set our economy before building all the military fleet, as the Corium deposit inside the crater will not last for too long. The use of the Energy Converter-Recyclotron combo will be ideal here as well.
As the mission states, we must build Paralysis Probes to destroy the energy shield around the Beacon targeting any enemy structure on the border of the shield to force it to absorb the impact and deplete its charge. Notice that from time to time we will have enemies teleported inside the crater in the north part, so we'll have to set a good amount of defenses here to destroy them.
Another problem aside the Power Protector is that both the BO AI and the WS AI have a FREACKING TON of CentComps, so any strategic Vacuum Quake Bomb strikes (as I began in 1:36:52) are more likely to fail. Even using the Laser Gas Satellite Launchers against them (at least to the BO AI) will not wipe in one blow those structures, as they are protected by overlapping Protective Shield Generators (the ones that generate the sparkly green field, not the Power Protector which is violet) and two attacks will be needed often. If, as I did during the mission, we strike the enemy with a VQ Bomb, then the AI will freak out and will be set to aggressive mode, trying to destroy ANY structure outside the crater and they will even try to destroy each other in the process.
After the capture of the complex, a countdown will appear during which the Beacon must not be destroyed. Then, it is recommended to take down the BO base first, take the resources there and strike the WS AI (watch out the Psychotrons around the base!). After that, mission complete and we now have officially ended the SI campaign!
If you're curious about the music at the VQ Bomb impacts, they are the main theme of Pandora's Tower Catenae Fortunae and Verdi's Dies Irae.
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