3 Simple VEX Tricks Every Houdini Artist Should Know
Bryan Holt
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3 Simple VEX Tricks Every Houdini Artist Should Know
3 894 просмотра · 3 месяца назад
Bryan Holt
17,2 тыс. подписчиков
3 894 просмотра · 3 месяца назад
Three quick VEX operations I use in almost every destruction shot. None of these are advanced. They're the kind of small wrangle tricks that quietly carry a scene, and once you've got them in your toolkit, the wrangle node stops feeling like a black box.
What we cover:
Controlling velocity direction procedurally with an Add node and a Point Wrangle
Adding randomization to velocity the right way (and why your rand() calls are breaking your direction)
Converting velocity into a speed scalar with length() for downstream effects
If you've been navigating Houdini without VEX, you can keep doing that. But the moment you can drop a wrangle and write three lines of code, your scenes get more procedural, more controllable, and a lot faster to iterate on.
⏱ Timestamps
0:00 Intro
0:16 Trick 1 - Procedural velocity direction with an Add node
1:55 Trick 2 - Adding noise without breaking your direction
3:46 Trick 3 - Turning velocity into a speed attribute
5:11 Closing thoughts
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Drop your favorite VEX trick in the comments. If there are more operations you want me to break down, let me know and I'll put together a follow up.
#Houdini #VEX #VFX