CppCon 2014: Nicolas Fleury "C++ in Huge AAA Games"
CppCon
0:00 / 0:00
CppCon 2014: Nicolas Fleury "C++ in Huge AAA Games"
80 010 просмотров · 11 лет назад
CppCon
188 тыс. подписчиков
80 010 просмотров · 11 лет назад
http://www.cppcon.org
—
Presentation Slides, PDFs, Source Code and other presenter materials are available at: https://github.com/CppCon/CppCon2014
--
Video games like Assassin's Creed or Rainbow Six are among the biggest code bases with a single static linking. Iteration-time is critical to develop a great game and keeping a complete compilation-time of a few minutes is a constant challenge. This talk will explain the C++ usage reality at Ubisoft Montreal for huge projects. Ideas will be shared regarding performance, debugging and iteration time.
--
Nicolas Fleury has been in video game industry for over 10 years, working as a Technical Architect on projects like Prince of Persia and currently on Rainbow Six: Siege. Before working in the game industry, he worked in computer assisted surgery, speech recognition and telecoms.
--
Videos Filmed & Edited by Bash Films: http://www.BashFilms.com
Work at Hudson River Trading (HRT): https://tinyurl.com/safxfctf