Rivals of Aether II Slade Hard Arcade Mode WR (1:45.78)
DrDepper LP
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Rivals of Aether II Slade Hard Arcade Mode WR (1:45.78)
71 просмотр · 4 дн. назад
DrDepper LP
345 подписчиков
71 просмотр · 4 дн. назад
Stage 1 - Jump backwards as soon as round starts and spam B as soon as you grab ledge. The timing is tight, but there are a lot of variants that all work and you gotta react, sometimes you press B again and real in the fishing rod if Clairen grabs the ledge. Then back throw immediately and it works most of the time. The other variant is don't press B again if she doesn't grab ledge.
Stage 2 - Fair! I spent way too much time trying to find ways to syncopate attacks with the teammate and they work half the time. Just Fair, it's Slade's best move for 2v2.
Stage 3 - There are two variants based on how tight you can do what I did. If you do it too early and hit Maypul, immediately grab ledge and its a second faster.
Stage 5 - Jump backwards immediately (very tight timing) then IMPORTANT roll at exactly 3.5 seconds on the clock. Then immediately hold fsmash for a fully charged it where it automatically releases. Our speedrunning rules say you cannot pause buffer here, but if you just doing it for the skin pause buffer!!!
Stage 7 - If you can get orcane the side b toward that exact spot below the ledge, he always goes for ledge with up b or side b after the wall jump.
Stage 8 - Very tight timing again, but as soon as it says "GO" press the stick all the way to the right, then hold it till you reach the ledge. Parry timing is weird for this one but doable afterwards.