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How Thief's Stealth System Almost Didn't Work | War Stories | Ars Technica

Ars Technica

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How Thief's Stealth System Almost Didn't Work | War Stories | Ars Technica

828 923 просмотра · 8 лет назад
Ars Technica
391 тыс. подписчиков
828 923 просмотра · 8 лет назад
1998's Thief: The Dark Project was a pioneer for the stealth genre, utilizing light and shadow as essential gameplay mechanics. The very thing that Thief became so well-known for was also the game's biggest development hurdle. Looking Glass Studios founder Paul Neurath recounts the difficulties creating Thief: The Dark Project, and how its AI systems had to be completely rewritten years into development. Connect with Ars Technica: Visit ArsTechnica.com: http://arstechnica.com Follow Ars Technica on Facebook:   / arstechnica   Follow Ars Technica on Google+: https://plus.google.com/+ArsTechnica/... Follow Ars Technica on Twitter:   / arstechnica   How Thief's Stealth System Almost Didn't Work | War Stories | Ars Technica