DK1 Tempest Keeper Playthrough (KeeperFx) - Level 5 - The Silent Plains
RedRiot1
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DK1 Tempest Keeper Playthrough (KeeperFx) - Level 5 - The Silent Plains
40 просмотров · 1 месяц назад
RedRiot1
112 подписчиков
40 просмотров · 1 месяц назад
With Fortress Brightwyn down, we're goimg to show that "White Horde" who's the boss. They DEFINITELY will not give up without a decent fight.
0:36 Mission Start!
It was mentioned that heroes tried several times to eliminate the Undead - this is one of those abandoned bases and we will take it as base of operation.
It will be matter of time, when enemy will find out about my presence, so Training Room was placed near the entrance (so there are some minions, ready to respond).
13:50 Incoming!
There will be waves after waves of undead enemies (+Spiders and Warlocks), which will come from two "Hero Portals" that must be shut down asap. Or else.. Even Mentor said, that Heroes in their own carelessness give Kessler (Vampire King) enough fuel for his army to oppose another sucker, who will try conquer Silent Plains.
This sucker is me....
36:00 Portals shut down
The worst part is that it was the easiest part of the task.
We will find another abandoned dungeon, with large Workshop (for Trolls and Archers) and lonely Fairy to join my dungeon.
Fairy, while fragile, with support she eliminates Skellies and Ghosties easily.
Beside that dungeon, there is a Magic Door - break that, if you're ready.
58:00 Real "fun" begins
The same waves, but minions have level 3-4, there are patrolling high-level Vampires (and two Monks to join). In this part, Ghosts are really annoying enemies (in Keeper Fx, i don't know how in original). They go through doors, turn Invisible, and with that they attack Heart, but most angering ability is stealing Spellbooks from Library!
Because of that, there were a bit of loads - they can steal Heal (bad!), Call to Arms (bad!) or Conceal Monster (not bad!).
1:19:50 Portal shut down
Now the toughest part was done - dig all Gold, train creatures and bring "Workshop economy" into action.
1:26:30 Outer Part of Fortress
Full of lava, flying monsters, Giant to join in not far of east and more important, Bridge is unlocked. We will enter the fortress from northwest.
1:40:30 Entering the Kessler's Dungeon
Skeletons are patrolling corridors, Rooms are guarded by stuff i fought earlier. I'm going to clear the rooms, one by one - Tentacles are battering rams, Dragons are main tanks here, while Archers, Fairy and Warlocks are shooting from afar and Healing, when it is necessary.
2:29:05 Enemy Dungeon Heart
I tried to beat the level several times - even destroyed Heart once, by i didn't had enough firepower to take down that Vampire King.
So i will resort to cheesiest tactic available here - Heart Sniping.
I have even proper unit to this job - Archer with Haste and Projectile spell (that Demon Spawn have). I had to pull back twice, because of Spiders, but i managed to pull it off.
2:34:35 Heart destroyed
What i didn't predicted that remnants of White Horde will attack in last-ditch effort to take me down. Even i didn't know about treasury in far south, guarded by few Ghosts.
2:41:32 Yeah, you and what army?
I have to admit, that King Kessler is one tough Vampire. It took a whole army to eliminate him.
What almost 500 enemy units killed, while i lost 67?!
No wonder that Heroes lost that badly against undeads.
Desolations Echo - an apt name for this place.