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3DS Max Using Generic Textures

paul neale

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3DS Max Using Generic Textures

1 315 просмотров · 2 года назад
paul neale
15,2 тыс. подписчиков
1 315 просмотров · 2 года назад
This video show a technique for using generic textures instead of having to paint textures for each asset. This time save time in production as well as save memory at render time or in real time applications. I used this technique extensively on the movie Return to Neverland where all of London was textured using traditionally painted textures.