Railgunned Factory Explained
ASEMA space factory
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Railgunned Factory Explained
60 просмотров · 10 дн. назад
ASEMA space factory
27 подписчиков
60 просмотров · 10 дн. назад
See timestamps with explanations below! ASEMA is a space factory builder game where you automate a large factory. There are no grids to place your machines on, and no conveyer belts or pipes. See it for yourself.
00:00 Intro
04:47 First Crusher - It will crush Metallic Boulders, producing Raw Metals at a low rate, passively.
05:43 First Press - It turns Silicates and Metals into Parts at more efficient rate than Pioneer. Feeding it is more economic than crafting Parts with Pioneer manually.
09:13 Hub tech Unlocked and built - It is a storage, but it also commands Railguns
12:56 First Railguns - They will handle automatic logistics. A Hub is needed to command them. Hub finds clients in need, and tells the Railguns to deliver the goods their parents have in their inventories.
14:52 Automated Small production - Hub commands Railguns attached to Crusher and Press - Silicates need Extractors, so Pioneer mines them manually - otherwise, the small loop is operational.
18:29 First Extractor begins it's work - It will feed Silicates to the loop, so now Parts get produced automatically.
24:03 Expanding Crusher operations. Two Hubs - Each hub has a distance, time and command count limit - adding more, makes things faster.
30:00 Economics Overlay shows data, as there is now enough - Graphs show which resources are trending up/low, clogging or starving - useful to figure out, if the factory needs spatial fixing or new machines
36:50 More Extractors to get more Silicates
40:39 Thermal Producers get built - they will produce Ceramic Units, which are needed for the next generation of machines
45:26 Light Sinterer is operational, production of Fine Metals begins - Sinterers are slow, and they need Ceramic Units
48:23 More Light Sinterers, to speed things up: These are the first slow machines you need many - To make a decent Fine Metals production, many Sinteters are needed - this is just a beginning
1:04:37 Unclogging the Extractors by placing a few Hubs so that they ONLY command the Extractor railguns, to make sure their raw materials flow more efficiently. Focusing single operations under single hubs, is helpful, as it makes sure those machines get commanded.
1:05:32 Exploring with a Probe that you shoot with Pioneer, just to check out what's out there - in the future, we need to expand to other moons. Need a large Silicate moon, Volatile moon and a Metallic moon, at least for now, but in the future, more exotic needs appear.
1:07:58 First Medium Hub is online: It sends 2-3x faster/more railgun commands, so it speeds things up, but it costs Fine Metals so I only build them when necessary
1:14:13 Adding a Medium Hub to do focused railgun commanding even more - moving it so that it only reaches specific machines, makes the commands fly very fast
1:16:40 Moving the 2ndary Medium Hub occasionally, to make Fine Metals flow more efficiently, as one of the Light Sinterers has a research assigned, and it desperately needs them - a smart way to unclog specific machines fast. When there's excess Hubs, you no longer need to move them around like this
1:22:36 Rather efficient logistics layout - Railguns fire left and right
1:29:04 More Medium Hubs, now that we have decent Fine Metals production going on
1:30:46 The Loom is nearly finished! It produces Circuitry Weaves, which are necessary for the next steps.
1:31:11 Loom Finished - end of game for now