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Gears of War E-Day | Horde Siege | Allfather | Assault #7

StrissHD

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Gears of War E-Day | Horde Siege | Allfather | Assault #7

551 просмотр · 3 ч назад
StrissHD
382 подписчика
551 просмотр · 3 ч назад
There are four difficulties for Horde Siege: 1. *Rookie* – for classes below level 10 or players who are new to the game. 2. *Infantry* – recommended for classes level 10+. 3. *Commander* – recommended for classes level 20+. 4. *Allfather* – recommended for level 30, which is max level. MODS / LOADOUT USED *PROTOTYPE LANCER MODS* *Springloaded Mag* *Chainsaw Supercharger* *Forged Barrel* *Cover Brace* *RIPPER MODS* *Hardened Ammo* *Extended Magazine* *Forged Barrel* *Cover Brace* *SONIC DISRUPTOR MODS* *1. Retention Battery* — Increased Disruptor Duration *2. Burst Capacitor* — Improved Disruptor Cooldown *3. Focal Lens* — Increased Disruptor Range *COG ARMOR MODS* *1. Execution Tempo* — Executions reduce Disruptor Cooldown *2. Muscle Memory* — Increased Active Reload Window & Perfect Ammo Duration *3. Deep Pockets* — Increased Ammo Reserves *4. Smooth Operator* — Improved Weapon Handling *5. Cover Tempo* — Kills from Cover reduce Disruptor Cooldown If you enjoyed the video, please consider liking, commenting, and subscribing to the channel. Your support means a lot and helps me continue creating more content! Be sure to check out my brother's channel **@Hegsbrogaming**. We often play together, and you can sometimes watch the same match from his perspective. If you enjoy his content, please leave a like, comment, and subscribe. Thanks to everyone who supports both of us, you guys are awesome! Graphics Settings *Display* HDR: Disabled Display Mode: Borderless Full Screen Resolution: 2560 x 1440 (100%) VSync: Off Field of View: 90 Cinematic Ultrawide Support: On Idle Timeout: 15 Minutes *Performance / Upscaling* NVIDIA Reflex Low Latency: On + Boost Upscaling Method: NVIDIA DLSS Upscaling Quality: Native Max FPS: Unlimited Frame Generation: Disabled *Quality* Preset: Custom Effects: Low Textures: Ultra Geometry: Medium Postprocessing: Ludicrous Motion Blur: Off Depth of Field: Medium Global Illumination: Medium Reflections: Medium Ray Tracing Geometry: Ultra RTX Mega Geometry: On Hair Strands: Off Detail Objects: On Volumetric Fog: Low Ray Traced Shadows: High Sunlight Shadows: High Subsurface Scattering: Ultra Variable Rate Shading: On Chromatic Aberration: Off Film Grain: Off Animation Quality: Ludicrous Destruction: Ultra Cosmetics: Ludicrous Gore Quality: Ludicrous