The New AI Almost DECIMATED Me | Gates of Hell Conquest – Soviet Attack
Panzergrenadier92
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The New AI Almost DECIMATED Me | Gates of Hell Conquest – Soviet Attack
134 просмотра · 4 дня назад
Panzergrenadier92
23 подписчика
134 просмотра · 4 дня назад
Campaign Settings: Hardcore Difficulty | Low Economy
This Soviet attack mission turned into one of the hardest battles I've fought in Gates of Hell Conquest so far.
Things went wrong almost immediately. I suffered some major equipment losses early in the assault, but managed to recover, push forward, and eventually capture two of the objectives. That's when the battle really started to turn.
The new enemy AI launched repeated counterattacks that put my entire force under serious pressure. Entire infantry squads were decimated, all of my heavy tanks were eventually knocked out, and by the end of the mission my casualties were extremely high. We got the victory — but this one was absolutely a pyrrhic victory and I had to really almost solely on infantry and light vehicles to win the day.
The updated enemy AI is really starting to show what it's capable of. It feels far more dangerous when it counterattacks and exploits weaknesses, and this battle quickly became a fight just to hold onto the ground I'd taken. At one point, I had to withdraw my forces and tactically retreat, with only a few survivors making it back to my lines.
Throughout the playthrough, I provide commentary explaining what I'm doing and why, along with tips and insight into game mechanics, infantry and armor management, battlefield tactics, positioning, unit control, and Dynamic Conquest strategy. Whether you're new to Gates of Hell or an experienced player interested in the new AI, there's plenty to dig into here.
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CHAPTERS:
0:00 – Battle Preview
0:23 – Introduction, Map Selection & Army Composition
2:13 – The Attack Begins | Why Reconnaissance Matters
3:37 – Setting Hotkeys for Infantry Squads
5:45 – First Contact! Flak 88 Spotted & Recon Compromised
9:10 – Yikes...
9:50 – Enemy Panther Appears & Causes Problems
15:25 – Advancing on the First Objective | Tiger Spotted
17:30 – Infantry Pushes Forward | Deploying Smoke
19:40 – Capturing the First Objective
20:48 – Consolidating the Objective & Setting Up Defenses
22:30 – Enemy Counterattack! Another Tiger Appears
28:13 – AT Infantry Finishes Off the Tiger
29:22 – First Recon Flyover... Shot Down
33:15 – Preparing the Next Attack | Heavy Tank Lost & Strong Defenses Ahead
34:30 – A Sniper Should Stick to Sniping...
35:30 – Panzer III Becomes a Problem
38:30 – Sniper Eliminates an MG34 Suppressing My Infantry
39:11 – Panzerfaust! Destroying a Panzer II Up Close
40:31 – Second Recon Flyover... Shot Down Again
41:33 – Resupplying Before the Next Push
43:59 – Advancing on the Second Objective | T-60 Arrives for Support
45:45 – Capturing the Second Objective | Will They Counterattack?
47:24 – You Call THIS a Counterattack?
48:18 – Okay... THIS Is the Counterattack
48:55 – CHAOS
49:45 – Tactical Retreat Turns Into a Bloodbath | All 5 Heavy Tanks Destroyed
50:14 – Retreat or Press On? I’m Going for Broke
50:44 – Regrouping What’s Left of My Forces
55:30 – Retaking Lost Ground
58:53 – Fog of War & Vehicle Sound Pro Tip
1:01:16 – Panzerschrecks Come in Clutch
1:04:04 – Destroying My Own Captured Tank
1:06:05 – T-60 Gets Into the Fight | Capturing the Second Objective
1:07:10 – Taking Down a Sturmpanzer
1:08:08 – The Final Push! It’s Not Over Until It’s Over
1:10:53 – Victory! Not a Moment Too Soon
1:11:25 – Battle Aftermath & Outro
Mods used:
Wobble's Sound Mod: https://steamcommunity.com/sharedfile...
Cinematic Muzzle Flashes V1.6: https://steamcommunity.com/sharedfile...
Hawkas First Person Mod: https://steamcommunity.com/sharedfile...
BM (Blood) Mod - Gates of Hell: https://steamcommunity.com/sharedfile...
Everything Stays: https://steamcommunity.com/sharedfile...
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