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Fire Emblem: Fortune's Weave - Theodora's Path Chapter 1 rout LTC demo (Hard/Classic)

Felt

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Fire Emblem: Fortune's Weave - Theodora's Path Chapter 1 rout LTC demo (Hard/Classic)

138 просмотров · 2 нед. назад
Felt
441 подписчик
138 просмотров · 2 нед. назад
Turns: 8 Theodora's route starts off with the what I consider the most annoying early game map. No matter how you move Theodora, she will always take at least 5 turns to reach the destination tile and the party has to gamble with hit rates against enemies in avoid tiles on the way. The important thing to note for phase 1 is that Bonaventure's and Tobias' starting position for phase 2 depends on where they end in phase 1 so they need to keep up with Theodora closely. On PP7 of phase 2 at 5:48, Tobias need to OHKO the Hunter with Spike and his ending position puts him just in range of Bahr Vahn who will attack him from the non-avoid tile just below him on EP7. Theodora has just enough Mt to OHKO Diego with a Blaze Art at 6:38 but hit rate is pretty bad here as he is standing on an avoid tile. If this attack misses, Diego will attack Tobias from the avoid tile after the Hunter moves up and Theodora will have another chance at landing a OHKO on him on PP8 at similarly trash hit rate while Bonaventure and Tobias will have to take out the other two remaining enemy units. Similar to my Cai's and Dietrich's showcase, Theodora got an almost perfect level up at 6:55 without the Lck proc. I am now 95% confident that the stat proc RNG for the Flame Lords all originate from the same RNG seed. Theodora not proc-ing Lck could be explained by her having only 30% growth rate in Lck compared to the 40% and 50% Lck growth rates of Cai and Dietrich respectively, which is indicative of that the actual roll of the Flame Lords' Lck stat on the first level up to be somewhere between 31% to 40% for this save file. This game really needs a Fixed Growth Mode.