"Lines. Gotta Cross 'Em!" a Street Fighter X Tekken v.2013 Combo Video
Doopliss
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"Lines. Gotta Cross 'Em!" a Street Fighter X Tekken v.2013 Combo Video
50 486 просмотров · 13 л. назад
Doopliss
24,7 тыс. подписчиков
50 486 просмотров · 13 л. назад
Highlights: Vega Triple EX FBA at 0:14, Lei & Ken extended juggle at 1:17, Elena all target combos at 2:30, Alisa midscreen chainsaw juggle at 4:34, Lars mix-up fest at 7:27, Asuka crumplefest at 8:22, Lili mid-juggle wallbounce at 11:34
This video focuses heavily on changes made to Street Fighter X Tekken in the v.2013 patch, and is the result of months of analyzing the change logs. I thought my last video was long, but this one is over 12 minutes!
Combos and editing by Doopliss.
Special thanks:
pepopulo (For Asuka b.MPxxMK EX CADC to c.HP)
Offen ( Bob Pandora cancel glitch)
zUkUu ( Paul research)
street11 ( Paul research)
Vulcan Hades ( Yoshimitsu tech)
General Scales ( Yoshimitsu bronze fist to EX Gehosen)
YuNgIcE89 (Lei Dragon LK to Crane)
Music:
Lollipop Chainsaw - Lewis theme medley
Double Dragon Neon - City Streets 1
Double Dragon Neon - City Streets 2
Pikmin 2 - Piklopedia
Transcript:
0:14 Seems like the first two hits of Vega’s EX FBA doesn’t raise the juggle counter, allowing you to do a very long juggle combo, as long as you can avoid the third one. It raises the JC by A LOT, and avoiding it was the main challenge of this combo. Sagat’s Super is really quick, has a lot of JP and has decent range, making it a good option for Pandora combos.
0:38 Kuma can now cancel into hunting stance as if it was a special move, allowing for all sorts of tricks. In this combo I use it to basically jump cancel his f.LP string, then tag cancel it into Ken’s 2-frame super. You can probably land a ground combo after this instead of just a super, but felt it wouldn’t be relevant to the combo.
0:48 A few changes to Yoshimitsu’s overhead string allows him to now combo a quick special from the backdash follow-up. He can do EX Gehosen or EX Windmill.
0:53 Christie can now juggle after MP and HP Wheel Kicks. I’m quite sure they give her more time to act than LP Wheel kick as well. Little known fact: Abel’s Finish Low causes a groundbounce, which allowed me to do a juggle combo into his new Wheel Kick groundbounce. Note that Christie’s special move is named “Wheel Kicks” while Abel’s is named “Wheel Kick”.
1:06 This combo displays several Hwoarang changes. More advantage on his divekick, no more resets from s.MK xx MK, and the groundbounce from his stomp. I couldn’t find any moves that had more JP than a heavy, so I had to tag cancel the stomp instead. I was quite pissed at the time, so I simply ended it with Lei’s super, which only triggers the animation when connecting on grounded or groundbounced opponents.
1:17 This combo displays several of Lei’s new stance options, like snake HP crumpling on CH, Dragon HP launches, and s.MK cancels into Drunken Master Walk. Quite sure Ken could not juggle two Target Combos like this before they made the recovery better.
1:29 By cancelling into Rolling Attack in the corner when the opponent is too high up for it to connect, Blanka will hit the wall and recover almost instantly, allowing him to do new combos.
1:35 This combo displays several new changes made to Ogre. Linking after far s.HP, cancelling c.MP, and increased JP on his flame punch (and more damage on cl.HK I guess). I honestly don’t remember if Law could juggle with flash kicks in this matter before v.2013, but it sure sounds hilarious.
1:45 I had to cross up j.MK for the c.MP to connect after cl.HK, it pushed me way too far away on a normal jump-in for some reason. New far s.HK makes for cool juggles. HK Alter Ego as more JP, allowing it to combo in the end there.
1:52 Cancelling cl.MP allows me to stay close enough to land cl.HP in the end. I don’t think Juri could juggle with EX Fuhajin after cl.HP in this manner before. A weird thing about the move is that only LK+HK EX Fuhajin works normally, but on counterhit MK+HK works as well. If you chain into cl.HP, you get the old version of the move, with a smaller launching arc.
2:03 Asukas juggles are not made to work at this range from the opponent. After her Upkicks, her j.HK would often only hit once, making the 2nd hit whiff because of lack of range. I also had a hard time finding a variant into super that worked. I was originally planning on using c.MP to Super, but I just could not get it to reach the opponent. For those that don’t know, Asuka’s super is really bad for juggles and will often miss after the first hit if the opponent isn’t at juuuuust the right height.
2:15 A combo displaying some of Cole’s and M.Bison’s new combo possibilities. Sadly Cole didn’t reach with the airgrab at the end, the only specials that worked were the first hit of his Rekka and Lightning Grenade. I opted for the former.
Due to character limits, the rest of the combo transcript can be found at: http://combovid.com/?p=8094