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My Modded Crysis 3 Remastered (AI tweaks and more)

= Jean Antoine Synklar =

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My Modded Crysis 3 Remastered (AI tweaks and more)

510 просмотров · 9 мес. назад
= Jean Antoine Synklar =
8 подписчиков
510 просмотров · 9 мес. назад
CELL Operatives are now more aggressive and elusive (the painful beginning checks out). For better experience, I nerfed their accuracy a little so that player maneuvering is rewarded. No more 100% accurate bullet-dumping NPCs. Ceph AI received the same changes but are not present in this video. On the cosmetic side, allied NPCs (Psycho, Rebels) got the Marines Nanosuit from the Multiplayer. CELL ops got their version of the suit from the MP as well. To complement that change, they have 1000HP like the player, since the new behaviors make them stand out more as opposed to the old AI, where they'd overstay in cover. I'm doing this to replicate the multiplayer feeling -- elusive and fast opponents to track with the mouse, instead of the old, static and jerky epileptic NPCs. This is heavily a WiP, and I might find roadblocks in the way. Any support from someone who's worked with Crytek's AI .xmls is welcome.