Hover in Spyro 1 | How It Was Made
Pete Brick
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Hover in Spyro 1 | How It Was Made
971 просмотр · 10 дней назад
Pete Brick
157 подписчиков
971 просмотр · 10 дней назад
I've been working on Hover for the original Spyro in OpenPete. Press Triangle during a glide to get a little extra lift.
Free Download & Project Page: https://petebrick.com/projects/spyro-...
This started off with trying to replicate hover a month ago. That version worked, but it definitely wasn't "Spyro Hover". I called it "Ledge Lift" and added it to my Dragon Gifts mod. After recent YouTube comments from @crashtefano and @shiruotakuno28 asking about hover, I decided to give it another shot.
Since my original attempt with Ledge Lift, I've become more familiar with animation modding capabilities and re-using existing Spyro animations for new purposes (like Headbash). The hover animation combines a jump pose with the wings from Spyro 1's slow-fall animation. The mod puts those poses together while you play. The movement is based on the hover handling from Spyro 2.
For Character Manager skins, turn on “Character Manager compatibility” in Hover's settings, then Apply. This mode uses the full slow-fall animation, so the skin stays visible during Hover. The movement stays the same. Cynder is shown in this part of the video.
00:00 Dry Canyon comparison
00:12 Tree Tops comparison
00:35 Character Manager compatibility with Cynder
00:52 A miss, then Ice Cavern
01:11 How it was made
01:32 The default Hover animation
01:50 The flutter and lift
Hover and my other projects: https://petebrick.com/
Thanks to tyscorp for OpenPete and its modding tools, and to everyone who worked on the decompilation. Their work made this mod possible.
OpenPete: https://openpete.com/
Spyro 1 decompilation: https://github.com/TheMobyCollective/...
Spyro's original artwork, animations, and audio belong to their respective rights holders. This is an unofficial mod.
Which jump would you try Hover on first?
#Spyro #OpenPete #SpyroMods