Перейти к содержимому

Texturing a Paddle Racket in Substance Painter (FULL PBR Workflow) - Part 3/3

3D Passion

0:00 / 0:00

Texturing a Paddle Racket in Substance Painter (FULL PBR Workflow) - Part 3/3

118 просмотров · 1 г. назад
3D Passion
13,4 тыс. подписчиков
118 просмотров · 1 г. назад
🎬 PART 3/3 - The FINAL chapter in our paddle racket series! In this tutorial, I'll show you my complete PBR texturing workflow in Substance 3D Painter, taking our UV-unwrapped model from Part 2 to a photorealistic game-ready asset. 🔥 What You'll Learn: ✔️ Smart Material setup for realistic wear & tear ✔️ Anchor points & generators for procedural details ✔️ PBR texture export (4K/2K maps) ✔️ Rendering showcase in Marmoset/Blender 📌 This textured model is NOW AVAILABLE on CGTrader: https://www.cgtrader.com/3d-models/sp... ⬅️ Missed Previous Parts? Part 1 (Modeling):    • Modeling a Padel Paddle Racket in Cinema 4...   Part 2 (UVs):    • UV Unwrapping a Padel Paddle Racket in Cin...   🛠️ Project Files Available (Check video description) 💡 Pro Tip: Use curvature/ambient occlusion bakes as masks for extra realism! #SubstancePainter #PBRTexturing #GameArt #3DModeling #Cinema4D