What Happened to the Nintendo 64? The Cartridge Was Not the Mistake
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What Happened to the Nintendo 64? The Cartridge Was Not the Mistake
26 просмотров · 1 день назад
phungkimlimh hungkimlinh
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26 просмотров · 1 день назад
In the winter of 1997, in living rooms all over America, four teenagers sat shoulder to shoulder on one sofa, staring at a television screen divided into four small boxes, and one of them was holding the controller upside down because nobody had explained it yet.
Nobody was waiting for anything to load. That was the part that made it work.
The Nintendo 64 reached American shops on the twenty-ninth of September 1996 at 199 dollars and 99 cents. It sold 32.93 million units worldwide, 20.63 million of them in North America, and was discontinued in 2002 after losing its generation by roughly three to one. It lost because of the exact decision that put those four people on that sofa.
Almost everyone tells this story the same way: Nintendo stubbornly stuck with cartridges while everyone else moved to CDs, and that was simply a mistake by a company that would not modernise. The second half of that is wrong, and anyone who owned both machines knows why. A cartridge is a chip. The machine reads it directly, with nothing spinning and nothing seeking. That is why there was no loading — and with four impatient people on a sofa, thirty seconds between every race changes the entire shape of an evening.
The cartridge was not a failure of nerve. It was a real engineering judgement that delivered something the competition could not. The problem was storage and the invoice: roughly 64 megabytes against a CD's 650, several dollars per unit to manufacture against pennies to press, and months of lead time on an order a publisher had to guess in advance. Square took Final Fantasy VII to the PlayStation. Enix followed. And a new N64 game cost 60 to 70 dollars at the till when a PlayStation game cost 40.
This is the story of the Silicon Graphics partnership announced in August 1993, the three-handled controller nobody could explain, the first analogue stick ever fitted to a console as standard, the four-player mode a team in Leicestershire added to GoldenEye late because they wanted it, and the Rumble Pak — a motor with an off-balance weight — that every controller on Earth now has built in.
If you remember the heavy push of a cartridge going home under the dust flap, and somebody being loudly accused of looking at your quarter of the screen, this one is for you.
DISCLAIMER
This video is an independent historical documentary made for educational and commentary purposes. All product names, logos, and brands are the property of their respective owners; their use here is for identification and commentary under fair use. Archival images and footage remain the property of their original owners. This channel is not affiliated with, endorsed by, or sponsored by Nintendo or any company mentioned.