This AAA Artist Spent 4 Years Building His Dream Game | Pixel Peeps | Episode 27
J Hill
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This AAA Artist Spent 4 Years Building His Dream Game | Pixel Peeps | Episode 27
23 032 просмотра · 21 ч назад
J Hill
210 тыс. подписчиков
23 032 просмотра · 21 ч назад
What does it take to leave the world of AAA game development behind and build your own game?
I sit down with veteran character artist Greg Strangis to talk about his ambitious new indie game, Black Tides: Draga’s Wake.
Greg has spent years working on some of the biggest games in the industry, including Red Dead Redemption, GTA V, and Back 4 Blood, with experience at Rockstar Games, Naughty Dog, and Turtle Rock Studios.
Now he’s putting that experience into creating his own game with a small, independent team working remotely across seven countries.
We talk about how the project started, the challenges of building and funding an independent game, assembling a team, and what it takes to create something that looks like it came from a AAA studio.
We also get a behind-the-scenes look at the character art, including the main character Draga and one of the game’s horrifying creatures. Greg walks us through his ZBrush sculpts, Substance Painter textures, character design iterations, topology, and how he approaches creating high-quality characters for Unreal Engine.
BLACK TIDES: DRAGA’S WAKE
🎮 Game / Wishlist on Steam: https://store.steampowered.com/app/48...
🎬 Official Game Trailer: • Draga's Wake Official Trailer
🎨 Greg Strangis — Portfolio: https://www.artstation.com/artwork/Nr...
LEARN CHARACTER ART
►My course: https://www.characterclass.com
►Mentorship: https://www.characterclass.com/mentor...
Thanks for watching!
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00:00 Intro & Meet Greg Strangis
01:50 Introducing Black Tides: Draga's Wake
03:12 Four Years of Building an Indie Game
05:17 How Small Teams Can Make AAA-Quality Games
08:25 The Origins of Black Tides
10:40 Designing Draga, the Main Character
11:36 Building a Team & Bringing the Game to Life
13:33 Pitching Publishers & Building a Vertical Slice
16:37 What Does It Take to Get a Game Funded?
21:37 Dreaming Big & Advice for Indie Developers
23:42 AI, Game Development & Creative Authenticity
27:47 Character Art Breakdown: Draga
30:20 Developing the Art Direction
33:49 ZBrush Sculpting & Character Details
35:07 Creating Characters Efficiently
38:15 Creature Art Breakdown
41:15 Texturing Creatures in Substance Painter
43:07 From ZBrush to Unreal Engine
45:56 Character Topology & Production Workflow
47:50 Polygon Counts, Hair & Optimization
49:50 The Beauty of Handcrafted Character Art
52:18 What's Next for Black Tides?
54:36 Supporting the Game & Final Thoughts