Can I Become a Tycoon on Hard Mode? | Transport Fever 3 | Part 2
The Tycoon Engineer
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Can I Become a Tycoon on Hard Mode? | Transport Fever 3 | Part 2
2 469 просмотров · Трансляция закончилась 4 ч назад
The Tycoon Engineer
5,39 тыс. подписчиков
2 469 просмотров · Трансляция закончилась 4 ч назад
Transport Fever 3 is finally here, and it’s time to find out whether I can actually build a successful transport empire when the game fights back.
Welcome to Road to Tycoon, a brand new Transport Fever 3 series where I’m starting from scratch on a generated map in 1900, playing on Hard difficulty, with one goal: reach Tycoon.
We’ll be building railways, road networks, shipping routes and eventually airlines as the map develops through more than a century of transport history.
Expect questionable financial decisions, overcomplicated junctions, traffic disasters and hopefully, eventually, a transport empire worthy of the Tycoon rating.
The challenge:
Start: 1900
Map: Generated
Difficulty: Hard
Goal: Reach Tycoon
If you’re enjoying Transport Fever 3, subscribe and follow the series to see whether we can make it all the way from a tiny 1900 transport company to a full-blown Tycoon.
#TransportFever3 #TransportFever #TycoonEngineer
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🎥 Welcome to Tycoon Engineer, where transport simulation meets real-world engineering.
I build, break, and test the limits of games like Transport Fever 2, OpenTTD, and other tycoon classics — all with a dry sense of humor, a love for logistics, and zero tolerance for unprofitable horse carts.
Whether it's billion-dollar road-only challenges, chill 10-hour builds, or experiments no sane player would try... this is the place for deep strategy, systems thinking, and transport chaos.
🚂 Real railway engineer. Fake money. Questionable decisions.
👉 Subscribe for more transport tycoon madness.