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Groove Rider 2 | Session 38: drone patch, three part harmony and polymeter with stock synths

Kelly Coote

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Groove Rider 2 | Session 38: drone patch, three part harmony and polymeter with stock synths

51 просмотр · 1 мес. назад
Kelly Coote
21 подписчик
51 просмотр · 1 мес. назад
⚡️WARNING⚡️ This video may involve or include experimental sound design, connecting powerful sound processing modules together in almost endless ways, sometimes creating extremely loud feedback loops, howling oscillations or badly distorted signals, suddenly and without warning. Please be cautious and use moderate volume levels with your speakers or headphones. Hearing loss and hearing conditions like Tinnitus are permanent and irreversible. Nobody wants that, nobody needs that. Remember, the health and safety of your sound equipment, including your hearing, is your responsibility. ✅ --- Three part drone patch with: a) 16 voice polyphony on the synth engines and maximum envelope attack and release to minimize the click sound when the midi clip loops; b) clip and midi bar lengths of 20/10, 22/12, 24/14 to fully engage the ADSR envelope; c) polymeter; d) three synth parts including sawtooth wave, square wave and wavetable; e) harmonic tuning of each voice; f) different LFO wave shapes for each voice, and; g) different LFO cycle reset points. --- Composing ambient music Claude AI Here are core principles that hold up well for iPad ambient production, building on the tools you've already been exploring (ShinRonin, Fusion, GR-2): 1. Slow everything down — literally Ambient lives in long timescales. Stretch attack/release times on envelopes, use long reverb tails (5–30+ seconds), and set delay/LFO rates to multiple bars rather than fractions of a beat. If a parameter change happens in under a second, it's probably too fast for the genre. 2. Build from drones, not chord progressions Start with a sustained, evolving sound source (a held note, a granular texture, a feedback loop) rather than a chord sequence. Let harmony emerge from layering drones a few intervals apart rather than writing "changes." 3. Modulate everything subtly, constantly This is where your envelope follower / LFO / motion sequencer knowledge directly applies — nothing in good ambient should sound perfectly static. Small, slow modulation on filter cutoff, pan, pitch, or drive (even ±2–5%) keeps a sustained sound alive without drawing attention to itself. The Fusion Motion Sequencer with long Resolution and heavy Smooth is well-suited for this. 4. Use feedback loops deliberately Routing a delay or reverb's output partially back into its own input (like ShinRonin's feedback matrix) generates self-sustaining, evolving texture from a single short input — a core ambient technique (Frippertronics/Eno-style looping). 5. Treat effects as instruments, not polish In ambient, distortion, delay, and reverb aren't just seasoning — they're often the primary sound-generating source. Feed a simple sine tone or field recording through a heavy effects chain and let the processing be the composition. 6. Leave space — silence and near-silence matter Don't fill every frequency and every moment. Wide dynamic range (quiet passages, not just loud ones) is what makes ambient feel spacious rather than like a wall of sound. 7. Record long, edit short Improvise/jam for 10–20+ minutes with slow parameter tweaks, then find and extract the 3–5 minute section that has the best arc. Ambient composition often happens more in curation than in "writing." 8. Use field recordings or found sound as texture A layer of rain, wind, tape hiss, or room tone underneath synthesized elements adds organic grain that's hard to fake synthetically — GR-2's sample editor/resampling is useful for capturing and processing this kind of material. 9. Automate slowly over the whole piece Rather than static settings, gradually automate a filter opening, a reverb size increasing, or a wavetable morphing over the full duration of the track — giving the piece a long-form arc even without melodic/harmonic development. Bisaya: "hilom" = quiet, silent — useful vocabulary for describing ambient's spacious quality. "Hilom ra dinhi." = "It's quiet here."