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Casey Muratori on Opening the Game Engine Black Box

Casey Muratori Clips

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Casey Muratori on Opening the Game Engine Black Box

576 просмотров · 2 дня назад
Casey Muratori Clips
33 подписчика
576 просмотров · 2 дня назад
Casey Muratori distinguishes systems whose implementation is inaccessible from systems we simply have not investigated. Using game engines and normal mapping, he shows how a familiar engine feature once required developers to explore an unknown frontier. His normal-map demonstration compares a detailed mesh with a much simpler one and explains both the shading benefit and the silhouette limitation. From How to Open a Black Box, his public reconstruction of a MIT GAMBIT lecture. Chapters 0:00 Two kinds of black box 1:35 Game engines behind familiar calls 5:12 What a normal map stores 7:55 Normal maps versus bump maps 10:47 Detailed shading on a simple mesh 13:00 Every familiar feature was a frontier Clip from Casey Muratori Original:    • How to Open a Black Box (originally from M...   Casey's work: https://caseymuratori.com/ #caseymuratori #programming #softwareperformance #gamedev