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The Green Hill 8 – 100% All Anomalies

Selbi

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The Green Hill 8 – 100% All Anomalies

22 121 просмотр · 13 ч назад
Selbi
5,58 тыс. подписчиков
22 121 просмотр · 13 ч назад
Out NOW! Download on the Sonic Hacking Contest 2026 page: https://shc.zone/entries/contest2026/... All 68 anomalies in The Green Hill 8, my Sonic 1 ROM hack directly inspired by the wonderful game The Exit 8 (KOTAKE CREATE). The anomalies shown in this video are sorted by the order in which they were developed, including all cut ones. To record this video, the 16:9 widescreen version was used (see the download page for more info). 00:00 No anomalies, for reference 00:32 Red spring replaces yellow spring 00:39 All trees are the same height 00:53 Trees have fewer leaves 00:59 Monitor icons are misaligned 01:10 Badniks/monitors have normal interaction 01:23 Buzz Bomber stalking Sonic 01:41 Buzz Bomber wearing pre-release goggles 01:50 Badniks staring at you 02:03 Sunflowers have purple Beta colors 02:10 Flowers not animated 02:17 Water palette cycle inverted 02:22 Chopper horizontally flipped 02:29 Monitors not flickering - CUT 02:39 Objects disappear to the left 02:52 Sonic CD spring bounce animation 02:59 Invisible loop - CUT 03:07 Totems have Beta-styled faces 03:17 Bridge stumps horizontally flipped 03:26 Title screen background water color 03:34 Bridge bending way more 03:43 Autumn palette 03:52 Earthquake jump 04:05 Crabmeat 04:15 Clouds moving in wrong direction 04:24 REV00 clouds (not moving at all) 04:31 Sonic not using running animation 04:42 Water under bridge 04:49 Fake Game Over 05:07 Fake Game Over - If you don't turn back... 05:16 Chopper jumping higher 05:24 Higher Sonic top speed 05:38 Faster badniks 05:51 Rock 06:02 Rings not respawning 06:19 Sonic getting bonked by a coconut 06:33 Low descend gravity - CUT 06:46 Power outage 07:03 Desolate background 07:12 Suddenly, credits 07:31 Suddenly, credits - If you don't turn back... 07:45 Faster flower animations 07:53 Smoother ring animations 08:07 Motobug exhaust pollution 08:17 Exploding monitor trap 08:23 Drifting background 08:38 Wings moved to second totem 08:48 Land on wrong side 08:59 Dead pixel that slowly grows 09:19 Sonic.exe in a wheelchair 09:30 Sonic.exe in a wheelchair - If you don't turn back... 09:37 Sonic.exe in a wheelchair - If you REALLY don't turn back... 09:53 Motobug not moving its arms 10:03 S2 Beta running animation (swirl) 10:11 Wrecking ball boss fight 10:20 Wrecking ball boss fight - If you don't turn back... 10:33 Chopper replaced by Jaws 10:42 Collapsing bridge 10:50 Giant ring 10:59 Giant ring - If you don't turn back... 11:10 Longer right hill - CUT 11:20 TURN BACK TURN BACK TURN BACK 11:36 Sonic always in front of trees 11:47 Sonic behind badniks - CUT 12:01 Sonic CD jumping sound 12:10 Rings spinning in wrong direction - CUT 12:23 The S̶̶t̶a̶n̶l̶e̶y Sonic Parable 12:53 Invincibility monitor in wrong tree 13:06 Stronger object bounce - CUT 13:21 Spring launches Sonic sideways 13:29 Missing fern 13:38 Tokyo Toy Show (1990) prototype trees 13:45 Lower camera not locked 13:57 Repulsive rings 14:14 A special message... - Only for Kega Fusion About: We've all seen the beginning of Green Hill Zone Act 1 countless times over the years. Perhaps one could even say you've got every last detail of those first few seconds of Sonic 1's iconic opening stage memorized. Well then, you shouldn't have trouble spotting anything that doesn't belong, right? The rules are straightforward: Don't overlook anything unusual If you find an anomaly, turn left immediately If you find no anomalies, continue to the right Exit through a normal Green Hill Zone Act 8 This hack took about a month to complete, and it was directly inspired by the Japanese indie game The Exit 8 by KOTAKE CREATE ( https://store.steampowered.com/app/26... ). I was fascinated by the simple premise yet surprisingly engaging gameplay loop (pun intended), and wanted to try my hand at making a Sonic rendition of it. However, due to the more colorful nature of Sonic, this hack leans a lot more into absurd/entertaining rather than horror/creepy. Making this project was without a doubt the most fun I've had developing a new Sonic ROM hack since I've finished Sonic ERaZor 8. I hope you'll enjoy it too!