The Green Hill 8 – 100% All Anomalies
Selbi
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The Green Hill 8 – 100% All Anomalies
22 121 просмотр · 13 ч назад
Selbi
5,58 тыс. подписчиков
22 121 просмотр · 13 ч назад
Out NOW! Download on the Sonic Hacking Contest 2026 page: https://shc.zone/entries/contest2026/...
All 68 anomalies in The Green Hill 8, my Sonic 1 ROM hack directly inspired by the wonderful game The Exit 8 (KOTAKE CREATE).
The anomalies shown in this video are sorted by the order in which they were developed, including all cut ones. To record this video, the 16:9 widescreen version was used (see the download page for more info).
00:00 No anomalies, for reference
00:32 Red spring replaces yellow spring
00:39 All trees are the same height
00:53 Trees have fewer leaves
00:59 Monitor icons are misaligned
01:10 Badniks/monitors have normal interaction
01:23 Buzz Bomber stalking Sonic
01:41 Buzz Bomber wearing pre-release goggles
01:50 Badniks staring at you
02:03 Sunflowers have purple Beta colors
02:10 Flowers not animated
02:17 Water palette cycle inverted
02:22 Chopper horizontally flipped
02:29 Monitors not flickering - CUT
02:39 Objects disappear to the left
02:52 Sonic CD spring bounce animation
02:59 Invisible loop - CUT
03:07 Totems have Beta-styled faces
03:17 Bridge stumps horizontally flipped
03:26 Title screen background water color
03:34 Bridge bending way more
03:43 Autumn palette
03:52 Earthquake jump
04:05 Crabmeat
04:15 Clouds moving in wrong direction
04:24 REV00 clouds (not moving at all)
04:31 Sonic not using running animation
04:42 Water under bridge
04:49 Fake Game Over
05:07 Fake Game Over - If you don't turn back...
05:16 Chopper jumping higher
05:24 Higher Sonic top speed
05:38 Faster badniks
05:51 Rock
06:02 Rings not respawning
06:19 Sonic getting bonked by a coconut
06:33 Low descend gravity - CUT
06:46 Power outage
07:03 Desolate background
07:12 Suddenly, credits
07:31 Suddenly, credits - If you don't turn back...
07:45 Faster flower animations
07:53 Smoother ring animations
08:07 Motobug exhaust pollution
08:17 Exploding monitor trap
08:23 Drifting background
08:38 Wings moved to second totem
08:48 Land on wrong side
08:59 Dead pixel that slowly grows
09:19 Sonic.exe in a wheelchair
09:30 Sonic.exe in a wheelchair - If you don't turn back...
09:37 Sonic.exe in a wheelchair - If you REALLY don't turn back...
09:53 Motobug not moving its arms
10:03 S2 Beta running animation (swirl)
10:11 Wrecking ball boss fight
10:20 Wrecking ball boss fight - If you don't turn back...
10:33 Chopper replaced by Jaws
10:42 Collapsing bridge
10:50 Giant ring
10:59 Giant ring - If you don't turn back...
11:10 Longer right hill - CUT
11:20 TURN BACK TURN BACK TURN BACK
11:36 Sonic always in front of trees
11:47 Sonic behind badniks - CUT
12:01 Sonic CD jumping sound
12:10 Rings spinning in wrong direction - CUT
12:23 The S̶̶t̶a̶n̶l̶e̶y Sonic Parable
12:53 Invincibility monitor in wrong tree
13:06 Stronger object bounce - CUT
13:21 Spring launches Sonic sideways
13:29 Missing fern
13:38 Tokyo Toy Show (1990) prototype trees
13:45 Lower camera not locked
13:57 Repulsive rings
14:14 A special message... - Only for Kega Fusion
About: We've all seen the beginning of Green Hill Zone Act 1 countless times over the years. Perhaps one could even say you've got every last detail of those first few seconds of Sonic 1's iconic opening stage memorized. Well then, you shouldn't have trouble spotting anything that doesn't belong, right?
The rules are straightforward:
Don't overlook anything unusual
If you find an anomaly, turn left immediately
If you find no anomalies, continue to the right
Exit through a normal Green Hill Zone Act 8
This hack took about a month to complete, and it was directly inspired by the Japanese indie game The Exit 8 by KOTAKE CREATE ( https://store.steampowered.com/app/26... ). I was fascinated by the simple premise yet surprisingly engaging gameplay loop (pun intended), and wanted to try my hand at making a Sonic rendition of it. However, due to the more colorful nature of Sonic, this hack leans a lot more into absurd/entertaining rather than horror/creepy.
Making this project was without a doubt the most fun I've had developing a new Sonic ROM hack since I've finished Sonic ERaZor 8. I hope you'll enjoy it too!