The Witcher 3 Remastered: EVERY Graphics Mode Compared (Raster to DLSS 5 X2) | 5K RTX 5090
StunningVanilla
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The Witcher 3 Remastered: EVERY Graphics Mode Compared (Raster to DLSS 5 X2) | 5K RTX 5090
6 990 просмотров · 13 часов назад
StunningVanilla
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6 990 просмотров · 13 часов назад
The Witcher 3: Wild Hunt REMASTERED - THE ULTIMATE Graphics Comparison. Every rendering mode tested one-by-one and side-by-side at 5K resolution with Max Settings on the NVIDIA GeForce RTX 5090: Raster, Ray Tracing, Path Tracing, and DLSS 5 (Single Pass & Dual Pass Neural Rendering). Various DLSS 5 models and combinations tested and compared (RASTER + DLSS 5, RT + DLSS 5, Model A vs B vs C, etc).
This is the most comprehensive visual + performance breakdown of Witcher 3 I've done.
The video is split into 5 sections:
🎬 CUTSCENE COMPARISONS (0:00)
Full prologue cutscenes with a live reveal bar cycling through every mode (Raster → Ray Tracing → Path Tracing → DLSS 5 X1 → DLSS 5 X2), including close-up freeze-frames on character faces for detail comparison.
📸 STATIC WORLD COMPARISONS (15:54)
Static scenes across different locations, comparing each mode one-by-one with a reveal bar, followed by side-by-side comparisons (Raster → RT → PT, then PT → DLSS5 X1 → DLSS5 X2).
🗣️ CHARACTER COMPARISONS (27:30)
I tried to include every major character I could, - synced and split into a 5-way screen, showing all rendering modes simultaneously during dialogue.
📊 PERFORMANCE TESTING (34:16)
Real-time FPS / frametime / CPU / GPU / power etc. overlay across 3 different locations (White Orchard, Novigrad, Toussaint), showing exactly how much performance each mode costs.
🎁 BONUS: DLSS 5 MODEL COMPARISON (36:00)
Standard (A) vs Natural (B) vs Cinematic (C) models using single DLSS 5 pass.
Additionally: Raster / RT / PT combined with DLSS 5 X1 / X2 and compared to each other.
Recorded on vanilla versions of the game (clean v5.00b - v5.01). No other mods were used besides the DLSS 5 injection described below.
PART 1 GAMEPLAY WITH DLSS 5 X2: • The Witcher 3 Remastered 2x DLSS 5 + Path ...
PART 2 GAMEPLAY WITH DLSS 5 X2 (+comparisons) • The Witcher 3 Remastered 2x DLSS 5 + Path ...
Timestamps:
00:00 - CUTSCENES: Kaer Morhen (Yennefer)
03:20 - CUTSCENES: Kaer Morhen (Vesemir)
05:22 - CUTSCENES: Kaer Morhen (Young Ciri)
07:38 - CUTSCENES: White Orchard (The Griffin)
09:38 - CUTSCENES: White Orchard (The Inn)
12:07 - CUTSCENES: White Orchard (Gaunter O'Dimm)
13:11 - CUTSCENES: White Orchard (The Incident)
14:18 - CUTSCENES: White Orchard (Yennefer)
15:54 - STATIC COMPARISONS (One-by-one / Side-by-side)
27:30 - CHARACTER COMPARISONS (Side-by-side)
34:16 - PERFORMANCE TESTING (White Orchard)
35:00 - PERFORMANCE TESTING (Toussaint)
35:30 - PERFORMANCE TESTING (Novigrad)
36:00 - [BONUS] DLSS 5 MODEL COMPARISON (Freya's Garden / Yennefer)
36:57 - [BONUS] DLSS 5 MODEL COMPARISON (Novigrad / Triss)
38:17 - [BONUS] Raster / RT / PT + DLSS 5 X1 / X2
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🖥️
DLSS 5 Notes:
I used OptiScaler DLSSNR (version 0.8.92), which is a custom fork by jlrouzies-fr, based on wilsjo's project. You can download the mod here:
https://github.com/jlrouzies-fr/OptiS...
If you want to use my OptiScaler configuration, you can download the config file here:
[V1]:
https://drive.google.com/file/d/1kKWZ...
[V2]:
Variant A: https://drive.google.com/file/d/1P0jh...
Variant B: https://drive.google.com/file/d/1h_uG...
Original wilsjo's OptiScaler DLSSNR repository:
https://github.com/wilsjo2/OptiScaler...
📝
DLSS 5 Configuration:
• First Pass: Model B (Natural) | All sliders (Local Structure, Local Tone, Skin Structure) set to 2.0 | Intensity: 1.0
• Second Pass: Model A (Standard) | Local Structure and Skin Structure set to 2.0 | Local Tone set to 0.0 | Intensity: 1.0
🎮
Game Settings Note:
Motion Blur disabled. Bloom disabled. Vignetting disabled.
All other game settings set to maximum possible, including HairWorks at High preset with 8xAA and Path Traced Hair enabled (when PT was enabled).
DLSS 4.5 Ray Reconstruction Preset F at performance mode.
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