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Player Creation - Directional Combat System unity3d

Topson Games

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Player Creation - Directional Combat System unity3d

137 просмотров · 11 дней назад
Topson Games
98 подписчиков
137 просмотров · 11 дней назад
ooking to add dynamic, Mount & Blade-style directional combat and RPG mechanics to your game? Get it here: https://u3d.as/3Zsg This complete framework enables you to easily create complex melee and ranged combat, a AI ecosystems and full RPG features like quests, dialogues and inventories. Directional Melee Combat (Up, Down, Left, Right) Archery & Ranged Weapons with Charge Mechanics Advanced Shield & Block Systems Perfect Parries & Guard Breaks Frame-Perfect Physical Hit Detection Smart AI that blocks and attacks directionally Faction Systems (Enemies, Neutral) Wave Spawners for Arena Modes & Sieges Inventory & Equipment Manager Main-hand, Off-hand & Modular Armor Slots Consumable Items & Loot Drops Dialogue System Quest System with Stage-Progression Dynamic World Events driven by Quests Merchant & Shop System (Buy/Sell) World Interaction System (Doors, Chests) Here is what is included in detail: DIRECTIONAL COMBAT & HIT DETECTION 4-Way Combat: Intuitive attack and block system (Up, Down, Left, Right) for highly tactical, skill-based fights. Flawless Hitboxes: Utilizing frame-perfect Sweep/BoxCast technology. Weapons physically clash, and ultra-fast swings will never tunnel through enemies again. Advanced Defense: Setup shields with durability, stamina costs, guard-break mechanics, and perfect-block windows. RANGED WARFARE Complete Bow & Projectile System: Fully integrated archery with charge time mechanics, dynamic projectile spawning and ammo tracking/consumption. ADVANCED AI & FACTIONS Intelligent Enemies: AI that dynamically decides when to block, which direction to attack from and when to strafe or backpedal. Configurable Behaviors: Setup Waypoint Patrollers, Arena Seekers or idle guards. Faction Ecosystem: Define relationships. Watch as enemy factions fight each other or team up against the player. Wave Spawner: Built-in spawner system perfect for creating dynamic world encounters, sieges or endless arena modes. RPG FOUNDATION Quests & Dialogues: Talk with NPCs through a robust dialogue system. Set up different dialogue trees based on quest stages (e.g., initial greeting, quest given, during quest, quest finished). World Events: Make your world feel alive! Trigger specific events, spawn enemies, or open doors based on the player's quest progress. Inventory & Modular Armor: Fully functional inventory supporting main-hand, off-hand, modular armor pieces, and generic items like health potions. Economy & Interaction: Ready-to-use merchants for buying/selling, plus generic interaction logic for loot drops and world objects. Interactables: Interact with anything and play specific animations (e.g. Open doors, loot, ...) ONE-CLICK EDITOR SETUP & WORKFLOW No Coding Required: Easily create new weapons, items, quests, dialogues, and AI profiles using visually clean Scriptable Objects. Custom Setup Wizards: Streamlined editor tools initialize players, NPCs, and weapons in seconds, completely eliminating manual component-clutter. Unity Event Integration: Hook up custom visual effects (blood, sparks), sounds, camera shakes, or UI updates effortlessly via the inspector. ---------------------------------------------------------------- Time Stamps 0:00 Creation 04:20 Scripts 13:12 Testing 15:24 Movement Settings 16:57 First and Third Person 20:30 Spawning on a Horse 21:30 Creation with other model