Player Creation - Directional Combat System unity3d
Topson Games
0:00 / 0:00
Player Creation - Directional Combat System unity3d
137 просмотров · 11 дней назад
Topson Games
98 подписчиков
137 просмотров · 11 дней назад
ooking to add dynamic, Mount & Blade-style directional combat and RPG mechanics to your game?
Get it here: https://u3d.as/3Zsg
This complete framework enables you to easily create complex melee and ranged combat, a AI ecosystems and full RPG features like quests, dialogues and inventories.
Directional Melee Combat (Up, Down, Left, Right)
Archery & Ranged Weapons with Charge Mechanics
Advanced Shield & Block Systems
Perfect Parries & Guard Breaks
Frame-Perfect Physical Hit Detection
Smart AI that blocks and attacks directionally
Faction Systems (Enemies, Neutral)
Wave Spawners for Arena Modes & Sieges
Inventory & Equipment Manager
Main-hand, Off-hand & Modular Armor Slots
Consumable Items & Loot Drops
Dialogue System
Quest System with Stage-Progression
Dynamic World Events driven by Quests
Merchant & Shop System (Buy/Sell)
World Interaction System (Doors, Chests)
Here is what is included in detail:
DIRECTIONAL COMBAT & HIT DETECTION
4-Way Combat: Intuitive attack and block system (Up, Down, Left, Right) for highly tactical, skill-based fights.
Flawless Hitboxes: Utilizing frame-perfect Sweep/BoxCast technology. Weapons physically clash, and ultra-fast swings will never tunnel through enemies again.
Advanced Defense: Setup shields with durability, stamina costs, guard-break mechanics, and perfect-block windows.
RANGED WARFARE
Complete Bow & Projectile System: Fully integrated archery with charge time mechanics, dynamic projectile spawning and ammo tracking/consumption.
ADVANCED AI & FACTIONS
Intelligent Enemies: AI that dynamically decides when to block, which direction to attack from and when to strafe or backpedal.
Configurable Behaviors: Setup Waypoint Patrollers, Arena Seekers or idle guards.
Faction Ecosystem: Define relationships. Watch as enemy factions fight each other or team up against the player.
Wave Spawner: Built-in spawner system perfect for creating dynamic world encounters, sieges or endless arena modes.
RPG FOUNDATION
Quests & Dialogues: Talk with NPCs through a robust dialogue system. Set up different dialogue trees based on quest stages (e.g., initial greeting, quest given, during quest, quest finished).
World Events: Make your world feel alive! Trigger specific events, spawn enemies, or open doors based on the player's quest progress.
Inventory & Modular Armor: Fully functional inventory supporting main-hand, off-hand, modular armor pieces, and generic items like health potions.
Economy & Interaction: Ready-to-use merchants for buying/selling, plus generic interaction logic for loot drops and world objects.
Interactables: Interact with anything and play specific animations (e.g. Open doors, loot, ...)
ONE-CLICK EDITOR SETUP & WORKFLOW
No Coding Required: Easily create new weapons, items, quests, dialogues, and AI profiles using visually clean Scriptable Objects.
Custom Setup Wizards: Streamlined editor tools initialize players, NPCs, and weapons in seconds, completely eliminating manual component-clutter.
Unity Event Integration: Hook up custom visual effects (blood, sparks), sounds, camera shakes, or UI updates effortlessly via the inspector.
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Time Stamps
0:00 Creation
04:20 Scripts
13:12 Testing
15:24 Movement Settings
16:57 First and Third Person
20:30 Spawning on a Horse
21:30 Creation with other model