SEEMS HUMAN – Two Minutes of Darkness | Official Music Video
Uwe Scheid
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SEEMS HUMAN – Two Minutes of Darkness | Official Music Video
8 просмотров · 7 дн. назад
Uwe Scheid
3 подписчика
8 просмотров · 7 дн. назад
A memory can be shared. A life still has to be chosen.
Two Minutes of Darkness — a music film by SEEMS HUMAN, from the album City Without a Last Street.
Listen to the full album:
• SEEMS HUMAN – City Without a Last Street |...
Explore SEEMS HUMAN:
https://uwe-scheid.de/en/klangraum/se...
More music and imagined worlds:
https://uwe-scheid.de/en/klangraum/
CREDITS
Concept, lyrical and musical direction: Uwe Scheid
Musical realization: YuE2
Film imagery and animation: AI-assisted imagery, Google Flow / Veo
Editing implementation and production assistance: Codex, under the direction of Uwe Scheid
The original song is presented in full. This fictional music film uses AI-generated imagery and animation.
PRODUCTION NOTES — THE STORY AND ITS MAKING
THE STORY (SPOILERS)
Elias is preparing to leave. He shares a memory with Noor, an android, and offers his travel access. Unexpectedly, Noor also inherits his attachment to home and initially refuses the journey.
Noor's own experiment changes that decision: the mineral formations on a distant coast offer a place to investigate a self-built prototype. Noor leaves the workshop, catches Elias at boarding and asks for his access band. He gives up his own place and stays behind. Noor boards and travels to the coast first seen on the workshop screen.
There, Noor continues the experiment. The shared memory connects the two, while Noor's own curiosity gives the journey a purpose. The ending leaves the research outcome open.
STORY AND WORLD
The film was developed through an extended dialogue between Uwe Scheid and Codex, with Uwe setting the creative direction and reviewing the results. It belongs to SEEMS HUMAN's world of 2226: a materially textured, inhabited future shared by humans and artificial people. The visual story is an interpretation alongside the song, rather than a literal illustration of every lyric. Storyboards and timed shot plans guided the edit.
IMAGES AND CHARACTER DEVELOPMENT
Production began with locally generated MOSS images in ComfyUI and small local animation tests. The early moving-image drafts did not meet the desired result, and the workflow shifted toward reference-image-driven animation in Google Flow. Additional stills were later developed with OpenAI image generation, using existing film frames as references. The final film combines local image development, generated references, cloud animation and local post-production.
ANIMATION IN GOOGLE FLOW
The principal animated shots were produced as individual image-to-video clips with Veo in Google Flow. The later corrections used Veo 3.1 Fast, generally as eight-second, 720p shots. Prompts described one concrete action at a time, including who moves, what each person holds and what must remain stable. Start images anchored composition, clothing, materials and light; some shots also used an end image. Movement was deliberately restrained: breathing, eyes, slight turns and simple actions such as leaving, passing an access band or boarding.
MAKING THE MEMORY TRANSFER VISIBLE
The memory is a local composite over existing Flow footage, rather than a single generated effect. Elias' earlier experience with the plant is reused inside incomplete digital image fields. Fragments travel from his side toward Noor's, where the same image builds up while the source remains visible: a copy, not an erasure. Both characters and their connection stay in the present scene. This treatment was introduced after ordinary plant cutaways failed to read as memories.
REVISION AND CONTINUITY
The film required repeated human review and revision. Character appearance, sensor designs, luggage, hands and the prototype were checked across shots. Complicated packing actions were simplified. The late sequence was rebuilt around one band handover, boarding, Elias remaining behind, a visible departure and journey, and the coast already established on the workshop screen. Ship and destination used existing references; excessive moon movement led to a quieter coast variant with identical start and end images. Previous clips and exports were retained throughout; a completed generation was not treated as artistic approval.
EDITING AND SOUND
The edit, memory compositing, typography, credits and exports were assembled locally with Python and FFmpeg. The accepted story cut runs for approximately 2:51 at 24 frames per second and 1280 x 720; a seven-second credit card follows its final fade. The original YuE2 song is used in full, without a new arrangement, replacement vocal, dialogue or generated scene soundtrack. In the release master, the accepted film's video packets and original audio packets were copied unchanged. Native clip timing was used for the revised ending, without loop, freeze-frame or slow-motion padding.
Full decoding, continuity frame sequences and browser playback were checked. Uwe accepted the revised film before publication.
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