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DTs Into Stargate?! From Defense to Carriers | StarCraft II PvZ

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DTs Into Stargate?! From Defense to Carriers | StarCraft II PvZ

716 просмотров · 5 дней назад
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716 просмотров · 5 дней назад
Dark Templar for defense, then straight into air? This StarCraft II PvZ build uses DTs and Void Rays to cover a late third before moving into Mothership, Carriers and Archons. I walk through the 12-worker opening, why I recommend two Stargates before the Fleet Beacon, and the scouting that can change whether your DTs stay home or go looking for damage. The important condition: your Void Rays need to intercept Overseers. Fast Hydra pressure and early Corruptors can still make this awkward. At the finish, watch the Archon positioning. If they walk ahead of the Carriers, the Corruptors get room to dive. This is one replay example, with the execution mistakes and corrections left in the explanation. Watch next — 3 Stargate Phoenix: put the pressure on Zerg and learn how to handle early Hydras.    • Do Phoenix Still Work in PvZ? (3 Stargate ...   Earlier 8-worker DT into Skytoss version:    • PvZ: Dark Templar Into Skytoss   Chapters 00:00 DTs for defense, then air? 00:36 My personal build ratings 01:19 The standard opening and earlier version 01:52 Stalker and immediate Warp Gate 03:01 Twilight, Sentry and hidden tech 04:43 Why I recommend two Stargates first 05:39 Void Ray first or DT harassment? 06:27 Catch the Overseers — and respect the counters 07:22 Why the opening can buy time 08:46 Carriers, DT Archons and upgrades 10:51 Preparing the timing 12:11 Keep the Archons under the Carriers 13:17 Try the Phoenix route next Music "New Direction" Kevin MacLeod (incompetech.com) Source: https://incompetech.com/music/royalty... Licensed under Creative Commons Attribution 4.0 International (CC BY 4.0). https://creativecommons.org/licenses/... Changes: excerpted, faded and mixed beneath narration in the opening. #StarCraft2 #Protoss #PvZ