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WarioWare D.I.Y. - Design Challenge #5 (America) - Summer (2 of 3)

Overhazard

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WarioWare D.I.Y. - Design Challenge #5 (America) - Summer (2 of 3)

13 407 просмотров · 16 л. назад
Overhazard
38,2 тыс. подписчиков
13 407 просмотров · 16 л. назад
There are some particularly lazy microgames in this part of Design Challenge #5. Obviously, I'm not accusing all 16 microgames here, but if any of you have played through the pre-made games on the DS, a few of these should look pretty familiar. Oddly, it's restricted ONLY to this third. 1. "Cooldown" from John: There are three different ways to clear this one. Each requires three clicks. 2. "Cook Out!" from Zero: This one's pretty straightforward. Call me weird, but I've never grilled a steak on an outdoor barbecue before. My dad did, but he never used lighter fluid. He seemed to be able to cook them just fine without it. 3. "Summer Drive" from SMC: Heh heh, this feels like driving around in some parts of Los Angeles. Well, until the pothole problems were aggressively fixed. 4. "Co1or Shot" from David: Why is it named like this? (By that, I mean with a 1 and not a lower-case L.) Anyway, this one's pretty fun and works in both the shuffler and on its own. 5. "Mow & Grow" from Matei: You do exactly what the instructions tell you to do. I would certainly not leave the mower plowing ahead on its own whenever I mow the lawn though. 6. "SUMMER TIME" from Jeremy: Too much caps lock here, and I groan whenever I see that expression that the sun has in this microgame. Otherwise, it's fine. It reminds me of the werewolf one from Design Challenge #3, but it's far enough in theme that it's excusable. 7. "Edd's Cone" from DJ: Here's the first one that just made me groan, if only emotionally. This sets the record for being THE laziest microgame that's won a Design Challenge. Why? This is EXACTLY like the ice cream scoop microgame from Ashley's set (look up someone else's video if you're curious), except with the ice cream vendor's head replaced with Edd's from Ed, Edd, 'n' Eddy. That's it. Even the music was unchanged. How do microgames like these pass, let alone win? 8. "SUN-mer Time" from G-Bomber: The boys and girls here kind of remind me of Snowboard Kids. Looks like they live in a place that gets a lot of cold weather, so I can understand why they'd love the summer so much. 9. "Beach-BRELLA" from DAN: This is another game that seems to have copied something else...though I'm not entirely certain what. It looks incredibly familiar though. Can anybody help me on this? 10. "The Pyramid" from Schmidt: You may remember this particular microgame from Showcase #2. I said that the game gives you too little time, and he responded by changing it to a long microgame. Pretty cool of him. 11. "Kickin' It" from Chris: Here is another one that blatantly takes a pre-made microgame as a base without making it unique. This is a recolored version of a microgame in Jimmy T's set. It plays exactly like this, and it looks exactly the same too except for the ball originally being colored like a regular black-and-white soccer ball. 12. "Beach Battle" from Caleb: Here's another microgame about crabs attacking a sandcastle. Is it all that common? I've never seen crabs attack anything people make whenever I was at a beach. 13. "Overheater" from Tai: This guy shouldn't be at a tropical beach if he overheats that quickly! That being said, when I played this at first, I clicked on the third object from the right, thinking it was a snowball. Turns out it's a golf ball. Oops. 14. "Ant Mania" from Riley: All arrow-control microgames are kind of tough to control, though this one has no obstacles to get in your way, and the game always gives you enough time. I don't see why people have to artificially toughen up the microgame so often doing this, making it unwinnable if you don't perform things perfectly. Good thing this avoids that pitfall. 15. "Dragon's BBQ" from Brad: These dragons must be some sort of recurring set of characters, because I've seen a number of these in previous Design Challenges. I think they've had different authors though. 16. "Ocean escape" from J-Man: Here's arrow buttons done right: They follow the sprite. Why is that important? Because the focus of your attention is on the moving object, not the buttons at the bottom. Looking to check in case you misclick should not be an issue.