Battle of Warships 1.74.12 MEGA MOD MENU | Unlimited Resources, Smarter AI, Auto Combat, All Unlock
Raboy's Mods
0:00 / 0:00
Battle of Warships 1.74.12 MEGA MOD MENU | Unlimited Resources, Smarter AI, Auto Combat, All Unlock
16 806 просмотров · 3 нед. назад
Raboy's Mods
993 подписчика
16 806 просмотров · 3 нед. назад
Battle of Warships 1.74.12 MEGA MOD MENU LATEST APK for Android by Raboy — featuring automatic guns, torpedoes and aircraft deployment, player autopilot, improved special and sound effects, and new camera modes.
DOWNLOAD
https://bit.ly/4ygRRuS
PRIMARY FEATURES
• Optional auto main-gun aiming/firing, torpedo control and aircraft deployment; disable each for manual control.
• Autopilot steers separately from weapon assistance.
• Default, Port style and first-person Bridge cameras.
• God mode protects your ship, not your fleet.
LOCAL BATTLES & FLEETS
• Local battles work with Wi-Fi/mobile data connected; no matchmaking wait.
• 1–20 allied bots plus you and 1–20 enemies: up to 41 ships; larger fleet generation fixed.
• Choose destroyers, cruisers, battleships, carriers or random classes per side.
• Maps (or random): Green Hills, Islands, Forgotten Islands, Icebergs, North Mountains, Canals, Dangerous Cliffs, Grassy Rocks, Blue Ice, Desert Rocks and Frozen Skull.
UNLOCKS & SUPPLIES
• All 49 ships unlocked without level limits; all camouflage skins and flags unlocked.
• 50x torpedo reserves and carrier aircraft reserves.
• Extra 9,999,999 Platinum.
• Reserves are not infinite; reloads/aircraft preparation still apply. No unlimited Gold/Dollars or automatic max upgrades.
WEAPONS & TARGETING
• Main/secondary guns track/fire independently with per-barrel reloads and staggered shots.
• Turret clocks survive aim changes; failed shot effects do not block other turrets. Secondary mounts fire concurrently.
• New matches reset gun state so old records cannot block guns with autopilot off.
• Manual salvos use ready barrels, retain per-turret dispersion at shared targets and switch back to auto fire.
• Separate 1x–10x main/secondary gun and torpedo reloads, plus aircraft deployment cooldown controls.
• Main/secondary automatic search and firing distances: 1–10 km. Automatic torpedo range: 1–10 km. Firing angles and obstacles still matter.
• Nearby targets prioritized; moving targets led; valid targets retained.
• Auto shell selection adapts to enemy classes and switches depleted types. Main-gun ammo is consumed.
• Reload displays/sounds follow each barrel; carrier displays separate reserves from ready aircraft.
AUTOPILOT & SMARTER BOTS
• Carrier torpedo/bomber routes stay editable during autopilot.
• Ready interceptors launch at nearby aircraft under bot radar/launch rules.
• Torpedo avoidance checks incoming groups, speed/turning, escape paths, ships and land; holds evasive steering, then resumes navigation. Not every hit is avoidable.
• Collision avoidance uses ship size/motion, passing, yielding and crowd recovery.
• Autopilot uses available repairs around 70% health, responds to fire/flooding and uses speed boosts when appropriate.
• Bots have unlimited repairs, extinguishers and boosts; active-effect/cooldown limits still apply. Player charges stay unchanged.
• Active player repairs/extinguishers also suppress recurring flooding/fire.
EFFECTS & SOUND
• Larger mushroom-shaped muzzle blasts, improved fading and lingering smoke follow individual barrels. Column shafts stay visible as the camera turns.
• Muzzle effects work in every camera, including Bridge/binoculars, even with barrel tips offscreen.
• Shell/torpedo impacts at your ship produce effects and sounds in Bridge view even offscreen; shell impacts include deck/superstructure.
• Stronger Bezier recoil moves segmented barrels together; housings stay fixed. Battleship main barrels lower on reload, then rise to target.
• Shot smoke moves out, slows, curls, expands and rises. New particles shift dark-to-funnel gray; existing ones keep their shade while fading. Secondary/small-gun smoke lasts half as long.
• Funnel smoke rises while stopped, with wind drift, turbulence, doubled emission and usually 3–6 second lifetimes. It remains active within 3 km regardless of ship detail level.
• 26 battle sound clips cover guns, torpedoes, AA, impacts and sinking, preserving direction/distance. Yamato, Musashi and H41 use XL02 extra-large gun sounds; Shimakaze has distinctive gun sounds.
CAMERA & CONTROLS
• Bridge calibrated for all 49 ships: smooth 360° looking, pitch/roll, fading HUD and manual controls.
• Binoculars use Default's viewpoint/zoom/aim, then restore your camera. Bridge holds world aim until a swipe; binoculars reuse it.
• 87.5% less firing/impact camera shake; recoil unchanged.
• Manual aim guides return as needed; auto aim marker stays visible. Large torpedo-warning arrow hidden.
• Move/fade/hide/reopen the mod button; settings saved. Android Back closes the menu first.
• No repeated autopilot speed-change sounds. All game files included.
MORE FROM RABOY'S MODS
Subscribe: / @raboysmods
Support my work: https://ko-fi.com/blockthoughts
#BattleOfWarships #AndroidGameMods #RaboysMods