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Battle of Warships 1.74.12 MEGA MOD MENU | Unlimited Resources, Smarter AI, Auto Combat, All Unlock

Raboy's Mods

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Battle of Warships 1.74.12 MEGA MOD MENU | Unlimited Resources, Smarter AI, Auto Combat, All Unlock

16 806 просмотров · 3 нед. назад
Raboy's Mods
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16 806 просмотров · 3 нед. назад
Battle of Warships 1.74.12 MEGA MOD MENU LATEST APK for Android by Raboy — featuring automatic guns, torpedoes and aircraft deployment, player autopilot, improved special and sound effects, and new camera modes. DOWNLOAD https://bit.ly/4ygRRuS PRIMARY FEATURES • Optional auto main-gun aiming/firing, torpedo control and aircraft deployment; disable each for manual control. • Autopilot steers separately from weapon assistance. • Default, Port style and first-person Bridge cameras. • God mode protects your ship, not your fleet. LOCAL BATTLES & FLEETS • Local battles work with Wi-Fi/mobile data connected; no matchmaking wait. • 1–20 allied bots plus you and 1–20 enemies: up to 41 ships; larger fleet generation fixed. • Choose destroyers, cruisers, battleships, carriers or random classes per side. • Maps (or random): Green Hills, Islands, Forgotten Islands, Icebergs, North Mountains, Canals, Dangerous Cliffs, Grassy Rocks, Blue Ice, Desert Rocks and Frozen Skull. UNLOCKS & SUPPLIES • All 49 ships unlocked without level limits; all camouflage skins and flags unlocked. • 50x torpedo reserves and carrier aircraft reserves. • Extra 9,999,999 Platinum. • Reserves are not infinite; reloads/aircraft preparation still apply. No unlimited Gold/Dollars or automatic max upgrades. WEAPONS & TARGETING • Main/secondary guns track/fire independently with per-barrel reloads and staggered shots. • Turret clocks survive aim changes; failed shot effects do not block other turrets. Secondary mounts fire concurrently. • New matches reset gun state so old records cannot block guns with autopilot off. • Manual salvos use ready barrels, retain per-turret dispersion at shared targets and switch back to auto fire. • Separate 1x–10x main/secondary gun and torpedo reloads, plus aircraft deployment cooldown controls. • Main/secondary automatic search and firing distances: 1–10 km. Automatic torpedo range: 1–10 km. Firing angles and obstacles still matter. • Nearby targets prioritized; moving targets led; valid targets retained. • Auto shell selection adapts to enemy classes and switches depleted types. Main-gun ammo is consumed. • Reload displays/sounds follow each barrel; carrier displays separate reserves from ready aircraft. AUTOPILOT & SMARTER BOTS • Carrier torpedo/bomber routes stay editable during autopilot. • Ready interceptors launch at nearby aircraft under bot radar/launch rules. • Torpedo avoidance checks incoming groups, speed/turning, escape paths, ships and land; holds evasive steering, then resumes navigation. Not every hit is avoidable. • Collision avoidance uses ship size/motion, passing, yielding and crowd recovery. • Autopilot uses available repairs around 70% health, responds to fire/flooding and uses speed boosts when appropriate. • Bots have unlimited repairs, extinguishers and boosts; active-effect/cooldown limits still apply. Player charges stay unchanged. • Active player repairs/extinguishers also suppress recurring flooding/fire. EFFECTS & SOUND • Larger mushroom-shaped muzzle blasts, improved fading and lingering smoke follow individual barrels. Column shafts stay visible as the camera turns. • Muzzle effects work in every camera, including Bridge/binoculars, even with barrel tips offscreen. • Shell/torpedo impacts at your ship produce effects and sounds in Bridge view even offscreen; shell impacts include deck/superstructure. • Stronger Bezier recoil moves segmented barrels together; housings stay fixed. Battleship main barrels lower on reload, then rise to target. • Shot smoke moves out, slows, curls, expands and rises. New particles shift dark-to-funnel gray; existing ones keep their shade while fading. Secondary/small-gun smoke lasts half as long. • Funnel smoke rises while stopped, with wind drift, turbulence, doubled emission and usually 3–6 second lifetimes. It remains active within 3 km regardless of ship detail level. • 26 battle sound clips cover guns, torpedoes, AA, impacts and sinking, preserving direction/distance. Yamato, Musashi and H41 use XL02 extra-large gun sounds; Shimakaze has distinctive gun sounds. CAMERA & CONTROLS • Bridge calibrated for all 49 ships: smooth 360° looking, pitch/roll, fading HUD and manual controls. • Binoculars use Default's viewpoint/zoom/aim, then restore your camera. Bridge holds world aim until a swipe; binoculars reuse it. • 87.5% less firing/impact camera shake; recoil unchanged. • Manual aim guides return as needed; auto aim marker stays visible. Large torpedo-warning arrow hidden. • Move/fade/hide/reopen the mod button; settings saved. Android Back closes the menu first. • No repeated autopilot speed-change sounds. All game files included. MORE FROM RABOY'S MODS Subscribe:    / @raboysmods   Support my work: https://ko-fi.com/blockthoughts #BattleOfWarships #AndroidGameMods #RaboysMods