Crash Landing Automation - Camel Pack
Kappa
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Crash Landing Automation - Camel Pack
13 653 просмотра · 12 л. назад
Kappa
57 подписчиков
13 653 просмотра · 12 л. назад
You've managed to crash land on a dry, dusty planet. No water, no food, no real supplies. What's more, usual automation does not cost what you are used to, it needs a lot of infrastructure already going.
Let's take a look at one cool mod named Steve's Factory Manager included in this map, which will provide us with many functions for all kinds of automation just for little bit of iron and redstone...
Q: Is it possible to build this using only SFM (not using the Autonomous activator)?
A: I was quickly trying to do that just before this design without finding the result, Block Gate should do the trick, but they are just eating the water along with the bottles. I looked into it, and it seems, that newest update of SFM mod doesn't have this bug anymore, so if included in the new version of Crash Landing, it should be pretty easy to do the upgrade of my design as it's right now.
I can imagine, that it would be nice to do that, because autonomous activator is still expensive kind of machine in early game.