Elite Dangerous & 0.65 Supersampling: The Ultimate EDVR + DLSS Test
Riki Gamez
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Elite Dangerous & 0.65 Supersampling: The Ultimate EDVR + DLSS Test
3 558 просмотров · 2 нед. назад
Riki Gamez
21 подписчик
3 558 просмотров · 2 нед. назад
Today we're pushing Elite Dangerous to the limit.
We render the game at just 65% of native resolution, then use EDVR + DLSS to reconstruct the image back to full resolution.
This cuts the rendering workload dramatically. Instead of spending GPU power on raw pixels, we use it to boost terrain quality from Medium/High all the way to Ultra.
The big question:
Can EDVR and DLSS maintain great visual quality with such an aggressive internal resolution reduction?
Let's find out.