【Smash bros.ultimate】Inkling Combos smash 【Input Command Guide】
Super Smash bros StandardCombos
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【Smash bros.ultimate】Inkling Combos smash 【Input Command Guide】
59 просмотров · 6 дн. назад
Super Smash bros StandardCombos
19 подписчиков
59 просмотров · 6 дн. назад
Know any other combos like this?
【↓Key Config (GC Controller)↓】
・R Trigger: Jump
・C-Stick: Tilt Attacks
・Tap Jump: OFF
・Tilt Attack Flick Input: Increased Sensitivity
・Other: Default Settings
【↓Combo Verification Method↓】
Tested against Joker, with stale-move negation (attack decay) enabled. All combos were verified with outward DI, inward DI, guard, and air dodge, using a Hori controller's turbo function with the left stick's directional input locked. Since the Hori controller's max turbo rate is 20 inputs per second (roughly one input every 3 frames), this leaves a small window of about 2 frames between inputs. However, this channel treats a combo as guaranteed/confirmed as long as the combo counter keeps incrementing throughout. The Joker shown in this video is using outward DI.
If you know of any other combos like this, let us know in the comments!
#ssbu #inkling #combos