Tic tac toe continued and Creational design patterns | Day 3 | LLD Bootcamp
CodeKerdos
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Tic tac toe continued and Creational design patterns | Day 3 | LLD Bootcamp
60 просмотров · 5 дней назад
CodeKerdos
559 подписчиков
60 просмотров · 5 дней назад
Welcome to Day 4 of the Low-Level Design (LLD) Bootcamp by CodeKerdos.
In this session, we continue our Tic-Tac-Toe Low-Level Design implementation and use it to understand how to approach LLD problems systematically in interviews.
What we cover in this session:
✅ How to approach an LLD interview problem
✅ Clarifying requirements before starting the design
✅ Identifying core entities and responsibilities
✅ Defining relationships between classes
✅ Implementing the Tic-Tac-Toe game
✅ Handling game state and validation
✅ Using clean and maintainable object-oriented design
✅ Understanding the early return approach in business logic
✅ Introduction to Design Patterns
✅ Design Patterns Introduction
We also introduce the three major categories of Design Patterns:
✅ Creational Patterns
Singleton
Factory
Builder
✅ Structural Patterns
Adapter
Decorator
Facade
✅ Behavioral Patterns
Strategy
Observer
Command
The goal of this bootcamp is not just to memorize patterns, but to understand when and why a particular design pattern should be used while solving real-world LLD problems.
Homework: As part of the session, try to implement the Tic-Tac-Toe system from scratch without referring to the existing implementation. This will help you practice the complete LLD process — from requirements gathering to class design and implementation.
If you're preparing for Software Engineering / SDE interviews, this session will help you build a strong foundation in LLD and Object-Oriented Design.
Subscribe to CodeKerdos for more content on:
✅ Low-Level Design
✅ System Design
✅ Data Structures & Algorithms
✅ Java
✅ DevOps
✅ GenAI
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