The House of the Dead: ReWrithe - The Typing of the Dead 0 Gameplay (Proof of Concept)
4Ph4ntom
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The House of the Dead: ReWrithe - The Typing of the Dead 0 Gameplay (Proof of Concept)
4 830 просмотров · 1 дн. назад
4Ph4ntom
3,46 тыс. подписчиков
4 830 просмотров · 1 дн. назад
The House of the Dead: ReWrithe - a rewrite of the 1996 arcade game and its 1998 PC port combined into one.
The Typing of the Dead 0 is built to mimic how SEGA’s The Typing of the Dead plays. It’s an experimental proof of concept made from scratch, with no reverse engineering: SEGA’s TotD was built on HOTD2 so there was no original code to port for HOTD1. In my opinion it’s still clunky, especially how the enemy animations line up when you fail to type in time. Building something from video reference and going by "feel" means you have to think through every little detail and make sure it all works together. I need a lot more testing and feedback so I need help when this releases.
AI disclaimer: ReWrithe was made with AI assistance: AI tools helped reverse engineer the original game and combine its code to bring the arcade and PC versions together. No generative AI has been or ever will be used to create artistic assets. Everything you see and hear comes from the original games or from human-made work. Any new model, texture or SFX will always be made by humans.
Available now on GitHub: https://github.com/TawhidI-602/The-Ho...
This is an unofficial fan project. It is not affiliated with, endorsed by or sponsored by SEGA.
"The House of the Dead" is a trademark of SEGA. All game footage was recorded in ReWrithe from the original games' data.
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