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Baldur's Gate 3 DLSS 5 on DX11: Impossible Made Possible | RTX 5070 Ti

Perseval

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Baldur's Gate 3 DLSS 5 on DX11: Impossible Made Possible | RTX 5070 Ti

63 503 просмотра · 1 месяц назад
Perseval
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63 503 просмотра · 1 месяц назад
Baldur's Gate 3 — a game with no DX12 renderer at all (Vulkan + DX11 only) — tested with DLSS 5 Neural Rendering enabled through a DX11-to-DX12 bridge (dlss5-dx11-bridge v1.0.11 + RenoDX addon). The leaked nvngx_dlssnr.dll 310.8.0.0 from NBA 2K27 early access runs on the DX11 renderer (bg3_dx11.exe) at 4K with DLSS Quality TEST SYSTEM GPU: ASUS ProArt RTX 5070 Ti 16 GB GPU Driver: 616.56 CPU: AMD Ryzen 7 9800X3D Motherboard: MSI MAG B850M MORTAR WIFI RAM: 48 GB (2x24) DDR5-6000 CL30 OS: Windows 11 Pro Output / capture resolution: 3840x2160 FILES (download): ReShade addon build 6.8.0 (dxgi.dll): https://reshade.me renodx-dlss5-v2.5.addon64: https://github.com/zhubaohi/FF7R-DLSS... dlss5-dx11-bridge.addon64: https://github.com/NIGos/dlss5-dx11-b... nvngx_dlssnr.dll 310.8.0 (in nvidia.zip): https://github.com/zhubaohi/FF7R-DLSS... SETTINGS Graphics preset: Ultra (maximum) Upscaling: DLSS Quality Neural rendering: On (NR input 3840x2135) Ray tracing: N/A (not supported in the game) Baldur's Gate 3 is a role-playing game developed and published by Larian Studios. Official store page: https://store.steampowered.com/app/10... Performance may change with future game patches and GPU drivers. More tests:    / @perseval_blr   #BaldursGate3 #DLSS5 #RTX5070Ti