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Transport Fever 3 on a GIGANTOMANIAC Map — Hard Mode #1

Tachyon Lance

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Transport Fever 3 on a GIGANTOMANIAC Map — Hard Mode #1

12 310 просмотров · 5 дней назад
Tachyon Lance
6,89 тыс. подписчиков
12 310 просмотров · 5 дней назад
First oil chain is live and the risky fish subsidy is taken — but $7M in loans means one bad route ends this Hard Mode run. This is Episode 1 of Transport Fever 3 on a Gigantomaniac map, played on Hard difficulty. Scale matters as much as the network here: long distances, strict loan repayment, and high upfront port and rail costs punish bad placement early. We hunt a workable first corridor, build a ship-to-rail oil chain, grow Atherton with its first passenger and bus loops, double-track the railway to scale, and gamble on a fish subsidy while trying not to bury the company in debt. This Transport Fever 3 gameplay series uses a selection of vehicle/content mods for variety — the challenge is the Hard economy, long distances, and sheer map size. WHAT YOU'LL LEARN How to pick a first corridor that can pay back loans How to set up ship-to-rail oil without sinking cash early When to single-track first, then double-track to scale When a subsidy is worth the risk on Hard CHAPTERS 00:00 $7M Debt Warning Starts the Run 04:00 Route Hunt Across the Gigantomaniac Map 11:00 First Freight Corridor Claimed 13:30 Port Built for Ship-to-Rail Oil 15:30 Railway Laid to Atherton 21:00 First Town Grows Passengers 25:00 Passenger Demand Takes Off 28:30 First Oil Moves 35:10 Railway Double-Tracked to Scale 36:40 Risky Fish Subsidy Taken 42:00 Network Stress Test 44:40 Developer Balloon Cameo 47:20 Recap and Next Build Vote Join the discussion:   / discord   If you're enjoying the series, subscribe and tell me what to prioritise next — oil scale, town growth, or fish first? #TransportFever3 #TF3 #TransportFever3Gameplay #TransportTycoon #CityBuilder