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PREDECESSOR GAME DESIGNER Answers MORE of your Questions | Part 2

Empti

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PREDECESSOR GAME DESIGNER Answers MORE of your Questions | Part 2

3 192 просмотра · 1 год назад
Empti
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3 192 просмотра · 1 год назад
Carrying from Yesterday's video - we are joined once again by Game Designer Bloodmordius going over another 10 questions from the community post where I was seeking for questions from you guys! Watch part one if you haven't first! Highly recommended. Timestamps.: 0:00 Intro 0:31 What's the Process for a new skin? 1:33 Are they thinking about improving interactions for melee heroes with verticality? 4:24 What sets apart Designing Predecessor Heroes from other Mobas? 7:57 Are there limitations with Game Design? 12:07 How long until you implement a Hero who does Damage based on Altitude? 12:31 What's the hardest thing to balance? 13:42 Why not rework more Heroes? 17:03 Do you factor Hit-boxes when designing Heroes for balance purposes? 19:04 Why is Skylar design not innovative/unique? 21:44 Would you consider adding items that are based off the Heroes in Predecessor? 25:56 Outro Predecessor interview w/ Bloodmordius _______________________________________________________________________ Socials Links.: Twitch -   / itsempti   Twitter -   / emptit   Discord -   / discord   #predecessor #paragon #moba #gameplay #f2p #new #interview #game #design #questions #answers