Darklands Restoration Project - Presentation #02: Beyond the City Walls
Arkana Mechanika Studios
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Darklands Restoration Project - Presentation #02: Beyond the City Walls
197 просмотров · 3 нед. назад
Arkana Mechanika Studios
39 подписчиков
197 просмотров · 3 нед. назад
The second showcase of the Darklands Restoration Project, our ongoing effort to faithfully reconstruct MicroProse's 1992 RPG Darklands as a modern C# game engine.
At the end of the first presentation, combat, wilderness travel and special encounters were still ahead of us. This video picks up where we left off: the church, monastery and convent, sanctuary, the first tactical battlefield, combat rules checked against the original machine code, computed multi-level dungeons, the world map, the consequences of a failed attempt to sneak past the city gate, and our first wilderness encounter on the road to Linz.
Everything shown is our C# reconstruction reading the original game data. It is not the original executable being emulated.
Chapters
0:00 Introduction: where we left off
0:38 A quick look back
0:55 The church and the monastery
2:00 The convent
2:48 Sanctuary
3:25 Steel at the city gate: the first battlefield
4:05 A sword blow checked against the original
5:00 The tactical battlefield and computed dungeons
6:16 When the rulebook and the code disagree
7:01 The world map
7:43 Back to Steyr: the gate, the chase and the cell
8:33 The first wilderness encounter
9:04 What comes next
9:49 Conclusion
Presentation #01: • Darklands Restoration Project - Presentati...
Follow the project and read the development logs:
https://arkana-mechanika-labs.github.io/
Join the community on Discord:
/ discord
Darklands is a trademark of its respective owner. This project requires a lawfully obtained copy of the original game.
#Darklands #MicroProse #RetroGaming #ReverseEngineering #CSharp