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Darklands Restoration Project - Presentation #02: Beyond the City Walls

Arkana Mechanika Studios

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Darklands Restoration Project - Presentation #02: Beyond the City Walls

197 просмотров · 3 нед. назад
Arkana Mechanika Studios
39 подписчиков
197 просмотров · 3 нед. назад
The second showcase of the Darklands Restoration Project, our ongoing effort to faithfully reconstruct MicroProse's 1992 RPG Darklands as a modern C# game engine. At the end of the first presentation, combat, wilderness travel and special encounters were still ahead of us. This video picks up where we left off: the church, monastery and convent, sanctuary, the first tactical battlefield, combat rules checked against the original machine code, computed multi-level dungeons, the world map, the consequences of a failed attempt to sneak past the city gate, and our first wilderness encounter on the road to Linz. Everything shown is our C# reconstruction reading the original game data. It is not the original executable being emulated. Chapters 0:00 Introduction: where we left off 0:38 A quick look back 0:55 The church and the monastery 2:00 The convent 2:48 Sanctuary 3:25 Steel at the city gate: the first battlefield 4:05 A sword blow checked against the original 5:00 The tactical battlefield and computed dungeons 6:16 When the rulebook and the code disagree 7:01 The world map 7:43 Back to Steyr: the gate, the chase and the cell 8:33 The first wilderness encounter 9:04 What comes next 9:49 Conclusion Presentation #01:    • Darklands Restoration Project - Presentati...   Follow the project and read the development logs: https://arkana-mechanika-labs.github.io/ Join the community on Discord:   / discord   Darklands is a trademark of its respective owner. This project requires a lawfully obtained copy of the original game. #Darklands #MicroProse #RetroGaming #ReverseEngineering #CSharp