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True Solo Absolute: Termination | Techmarine Heroic Autobolt Rifle | Space Marine 2: Patch 15

Kryonax

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True Solo Absolute: Termination | Techmarine Heroic Autobolt Rifle | Space Marine 2: Patch 15

4 408 просмотров · 2 дн. назад
Kryonax
626 подписчиков
4 408 просмотров · 2 дн. назад
In this run I will be testing out the new Heroic Iron Hands Autobolt Rifle that released with Patch 15 on the Techmarine class . This gun has better overall stats than both Relic variants of the Autobolt Rifle aside from the Gathalamor Crusade variant having 1 higher accuracy. The Heroic variant also has a higher fire rate and ammunition count than both Relic variants which already makes this the #1 pick for me. Not once did I fully deplete my ammo throughout this run. The Heroic perk the Autobolt Rifle has is an increased Fire Rate that gradually decreases while firing. The increased Fire Rate lasts about 2 seconds before it starts decreasing. In order to maintain the increased Fire Rate you have to fire in bursts and it will continue to perform exceptionally. For my weapons, I took the Inferno Pistol as my secondary for crowd control which primarily helped on the Bio-Titan battle as well as many other instances while the Autobolt Rifle acts as the precision weapon and my melee being the Heroic Omnissian Axe for a good fencing weapon though I was tempted to bring the Thunder Hammer which has now been added to the Techmarine after Patch 15. You can also bring the Argent Edge to break combos and maintain the fencing parry. For my Techmarine perks, I primarily went with the Precision Enhancement Servo-Gun paired with Lethal Perimeter which marks a zone and uses 50% less energy to take out any Majoris/Extremis enemies swiftly. This can take out a Zoanthrope with a single shot. The other main perks I went with are Long-Range Barrage dealing 25% more ranged damage to enemies further than 25 metres, Battlefield Repairs restoring an additional Armour Segment upon finishers of Majoris+ enemies increasing survivability, and Replenishing Salvo restoring and Equipment Charge upon killing/incapacitating an enemy with the Servo-Gun to keep Melta Bombs on me. If you have any questions feel free to ask. Hope you enjoy the video! Liking and subscribing is always appreciated. For the Emperor! The marine I'm using is a Iron Hands Techmarine. https://wh40k.lexicanum.com/wiki/Iron... Socials:   / kryonax     / kryonax   Chapters: 00:00 - Preview 00:25 - Mission Start & Build 00:40 - Jungle 03:45 - Extremis Spawn 05:20 - Enemy Wave 07:01 - Extremis Spawn 08:36 - Neurothrope Battle 15:44 - Generator Hall / Neurothrope Battle 20:02 - Extremis Spawn 22:45 - Enemy Wave 23:58 - Extremis Spawn 25:19 - Reclamation Centre 26:17 - Extremis Spawn 27:39 - Quartermaster Storage 30:00 - Enemy Wave 31:21 - Hierophant Bio-Titan Battle 41:01 - Mission Stats