Metal Gear 1 (MSX2, 2023 Ver.): Part 6: Dirty Duck's Dastardly Deed
Carls493
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Metal Gear 1 (MSX2, 2023 Ver.): Part 6: Dirty Duck's Dastardly Deed
215 просмотров · 2 года назад
Carls493
97,3 тыс. подписчиков
215 просмотров · 2 года назад
After saving Dr. Madnar's daughter Ellen, I bring Snake back to Building 2's 2F and go back into that doctor's cell. His dialogue shows that you probably could've found him AFTER first rescuing his daughter.
Anyway, Madnar finally reveals all of the details to his Metal Gear creation:
Metal Gear is located 100 floors underneath Building 3. Snake must cross a harsher section of the desert 20 kilometers north from Building 2 in order to reach Building 3.
Once Snake eventually encounters Metal Gear, from his (your) perspective, you have to attack the Metal Gear's legs with Plastic Explosives in this 16-step sequence: R-R-L-R-L-L-E-L-L-R-R-L-R-L-R
Actually... that was a 15-step sequence, because the doc forgot the last step! You'll have to figure that out on your own through trial and error. The "error" is when you set off a Plastic Explosive and the Metal Gear doesn't flash. You just have to mind how many of these bombs you bring with you and try not to get the sequence wrong too much.
Madnar also talks to Snake about Bloody Brad. Those twin bosses can only be beaten with a Rocket Launcher...
...but I already knew that because I already took them out at this point. Beating them will give you the Level 7 Key Card, which is what you'll need to get out of Building 2 and towards Building 3.
I restock on Plastic Explosives in Building 2's 1F and then use the Level 7 Key to leave out towards the next desert.
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In this section of the desert, you need to equip the Compass as you're going North, or else you'll just keep running through an infinite loop.
But also, during this section, there are scorpions everywhere! If you let one touch you, you'll catch Poison! This will keep draining Snake's health until he dies.
Use the Antidote to cure this! You can use it as many times as you get Poisoned!
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Right at the entrance to Building 3, turns out there's a lineup of troops waiting for you.
Big Boss contacts Snake to tell him to take one of the trucks, but...
Some of these trucks are booby trapped! Some may be okay with items, but others will have enemies and other still will just send Snake backwards and waste you time! Why would Big Boss do this...?
Head inside Building 3, and you'll encounter more enemies on a permanent alert. Big Boss will tell you to take the door to your left, and...
That leads to ANOTHER BOOBY TRAP! You will immediately be welcomes with a pitfall that will kill you if you step any further to the left!
Go back a room and instead use a Plastic Explosive near the Northwest corner and keep going! Watch out for more pitfalls as you finally reach the last elevator.
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It was said by Madnar that Building 3's Basement was 100 floors down, and this shows with how long it takes to reach said Basement.
At the Basement, Jennifer calls in to tell Snake that there's an Oxygen Cylinder that will let him breathe underwater on the other side of the wall. Blast that wall open and pick it up. All you can do for now is go back to Building 2 and put it to good use.
Watch out for the surveillance cameras down here. Instead of alerts, they fire instant, hit-scanning lasers!
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Back at Building 2's 1F, use the Oxygen Cylinder to cross a very VERY long pool of water to the North.
The electrified room here is a Check Point that saves will honor. Check the door to the left, first.
Inside the room with Ammo refills, Schneider calls in to Snake to tell him very urgent details about Outer Heaven's boss, but before he could spill them...
He was... taken out...
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The right door leads into another boss: Dirty Duck!
He is ALSO an aptly-named character, because he surrounds himself with hostages. He DUCKS behind one of them, while attacking you with boomerangs, making it hard for you to shoot him without killing those hostages. He also has a pitfall! DIRTY son-of-a-...
One of those hostages is Jennifer's brother. If you accidentally kill him, she'll get so angry that she won't help Snake anymore. Killing a hostage also kills a star out of your Class.
So I just basically bum rush this cowardly foul and deal with him swiftly. He has the final Key Card: A Level 8 one!
Jennifer's brother thanks Snake and gives him a hint when escaping from Outer Heaven: Take the left ladder! Remember this for later!
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Now... with the Level 8 Card, it's time to prepare to head back to Building 3's Basement, find and destroy Metal Gear, and find out who Outer Heaven's boss is...