Ground Up #1 - Intro to Game Dev, Win32 Entry Point, Frame Rates
Stat Phantom
0:00 / 0:00
Ground Up #1 - Intro to Game Dev, Win32 Entry Point, Frame Rates
8 просмотров · 3 дня назад
Stat Phantom
103 подписчика
8 просмотров · 3 дня назад
The first episode of Ground Up - building a game engine and a mortality-driven skilling game entirely from scratch in C, no third-party libraries, using Clang and C23.
This episode: getting the project off the ground. Some game design ideas, a Windows entry point (WinMain), the basics of a frame timing loop and some performance tracking.
Chapters:
0:00 Intro
14:19 Game Design
18:33 Engine Code Start
26:24 Build.bat File
35:22 Debug VS Release Builds
39:32 Windows Entry Point
42:48 Windows in Windows Complexity
1:01:53 Windows Loop & Performance Metrics
1:09:43 Platform Independence
1:33:11 Frame Rate Capping
1:48:15 Bug Chasing
1:53:54 Cleanup
1:58:24 Closing Words
Links:
Twitch - twitch.tv/statphantom
Git repo - https://codeberg.org/statphantom/stat...
Discord - / discord