Перейти к содержимому

Ground Up #1 - Intro to Game Dev, Win32 Entry Point, Frame Rates

Stat Phantom

0:00 / 0:00

Ground Up #1 - Intro to Game Dev, Win32 Entry Point, Frame Rates

8 просмотров · 3 дня назад
Stat Phantom
103 подписчика
8 просмотров · 3 дня назад
The first episode of Ground Up - building a game engine and a mortality-driven skilling game entirely from scratch in C, no third-party libraries, using Clang and C23. This episode: getting the project off the ground. Some game design ideas, a Windows entry point (WinMain), the basics of a frame timing loop and some performance tracking. Chapters: 0:00 Intro 14:19 Game Design 18:33 Engine Code Start 26:24 Build.bat File 35:22 Debug VS Release Builds 39:32 Windows Entry Point 42:48 Windows in Windows Complexity 1:01:53 Windows Loop & Performance Metrics 1:09:43 Platform Independence 1:33:11 Frame Rate Capping 1:48:15 Bug Chasing 1:53:54 Cleanup 1:58:24 Closing Words Links: Twitch - twitch.tv/statphantom Git repo - https://codeberg.org/statphantom/stat... Discord -   / discord