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Wood and Bark creation, including transferring data from megacans! You're gonna love it, LOG!

Michael Pavlovich

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Wood and Bark creation, including transferring data from megacans! You're gonna love it, LOG!

3 565 просмотров · 2 г. назад
Michael Pavlovich
151 тыс. подписчиков
3 565 просмотров · 2 г. назад
In this video we cover how to make a log shape in ZBrush using multiple flexible methods, then dive into wood and bark detailing, even using megascans to create brushes, as well as the below resources! Check out the chapters for specific techniques: ZBrush Guides Wood and Bark Brush Pack: https://www.zbrushguides.com/resource... Stylized Wood Alphas: https://www.artstation.com/chickenfre...    / @michaelpavlovich   https://gumroad.com/pavlovich https://cubebrush.co/pavlovich   / pavmike     / pavlovich   http://3d.cgmasteracademy.com/instruc... https://www.artstation.com/michaelpav... https://sketchfab.com/pavlovich   / pavmike   0:00 - Intro 1:10 - Reference Image Import 2:40 - Tapering and Bulging a Log 4:00 - Dynamesh to ZRemesh Log 7:30 - Dynamic Boolean to ZRemesh Log 12:13 - Matching Reference Image 26:30 - Stylized Wood Mask and Inflate 29:00 - Rough blockout sculpt 32:00 - Concentric rings 36:45 - Megascan ZTL download and open 40:50 - XTractor to convert scan data to brush 47:47 - MRGBZ Grabber with scan data 51:40 - History Recall to copy scan data to your mesh 58:00 - UV Master & bake polypaint and normal 1:06:00 - Array Mesh 1:08:09 - Repeat to Similar Parts 1:13:54 - ZBrush Guides Wood and Bark Brush Pack 1:16:00 - Separating bark from core wood 1:27:35 - Live Boolean to check for 3D Print gaps 1:35:50 - Painting an image onto your model 1:39:00 - FiberMesh grass 1:49:50 - FiberMesh fur and polypaint