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Understanding Normals, Normal Maps, Smoothing, Hard Edges and Triangulation

Outgang

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Understanding Normals, Normal Maps, Smoothing, Hard Edges and Triangulation

38 166 просмотров · 4 года назад
Outgang
61,2 тыс. подписчиков
38 166 просмотров · 4 года назад
Outgang's full character art classes: https://outgang.studio In this video we describe the delicate relationship between normal maps, surface smoothing, geometry and topology, vertex normals and triangulation Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves. We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible. Alternatively, you can also support us on Patreon Outgang is also comprised of: Frédérik Généreux: https://www.artstation.com/fredfaitde... Reila Soley:   / reilasoley   Join our Discord server:   / discord   Follow us on social media:   / outgang.studio     / outgang3d   00:00 Introduction 01:29 Analyzing different cubes 06:30 What's smoothing? 10:55 Vertex normals 17:01 Blending a head and body 22:00 Deep-dive into normal maps 31:03 Normal map issues 40:40 Normal map on the other cubes 49:18 Supporting edgeloops and hard edges 55:52 Putting it all into practice