[MKWii TAS] Coconut Mall (No Glitch) - 01:50.125
cookievm
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[MKWii TAS] Coconut Mall (No Glitch) - 01:50.125
5 709 просмотров · 4 дня назад
cookievm
1,97 тыс. подписчиков
5 709 просмотров · 4 дня назад
NOTE: This is a Tool-Assisted Speedrun. This time will not count on any real rankings. For more info, please visit http://tasvideos.org
This run was performed on Dolphin 5.0 Lua Core & PyCore with the use of Frame Advance, Savestates, TAS Input, TAS Toolkit, & Lua Scripts.
Authors: Thomas, Alego11, & Corvid.
This run beats the oldest BKT in the game, there are no more no glitch BKT's made before 2019 now.
This run was actually incredibly awful to make, but I got it done in about a month given the amount of free time I have had. Every input of lap 1 was done by me, but this run would not have been finished this quickly without the amazing help of Corvid and Alego11 on getting the inputs synced on lap 2 & 3.
I am very proud of this run, there are a LOT of difficult optimisations. Every single section of this track requires some collection of insane sub frame positioning, particularly the banister tricks. It turns out it is actually just as fast to get the 2nd banister trick without dropping your wheelie than it is to get the rf ejection from an upward escalator. This is by far the most difficult way of getting the trick, but it also meant it every banister technically only needed doing once (until i couldn't get a stick on lap 2 with the same angle!) - I would like to thank Alego11 for getting it on lap 2.
I am very happy to have found my buzz and excitement to TAS this game again, expect some more runs from me in the future!
Previous 3 Lap TAS BKT by mkwluke (01:50.608) - TAS BKT Cut: -0.483
( • Coconut Mall (No Glitch) - 1:50.608 [TAS] )
Music: 猫又Master - GREENING
( • GREENING 「Greening LONG」 )