6: Create a Terrain backdrop that stretches to the Horizon using Houdini and Mapbox.
UNDINI
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6: Create a Terrain backdrop that stretches to the Horizon using Houdini and Mapbox.
15 150 просмотров · 4 г. назад
UNDINI
7,21 тыс. подписчиков
15 150 просмотров · 4 г. назад
Part 6 in the God Tier Landscape Series. If you find this content useful, please subscribe to my channel as that provides me with tonnes of motivation to keep going and raise the quality bar in each video.
In this workshop we look at how to blend between High-Res Lidar Terrain for the foreground, and Low-Res Satellite Data for the background Terrain. We will create a truly seamless result which creates the illusion of an endless terrain stretching off in every direction, without the need for forced perspective, 2D skyboxes or awkwardly placed Cliffs and Mountains.
To achieve this, we use the Labs Toolset, and in particular, the Mapbox Node. To use the Mapbox node, you need an API key, so here is the default public one:
pk.eyJ1IjoiY3VwbWNjYWtlcnMiLCJhIjoiY2p0ZW1pYTRsMDF0ZjQ0bWh5dmVobWE2MSJ9.kwIJru0GfAgzPzGWSgTbfA
Alternatively, you can create an account on the website: https://www.mapbox.com/
As always, let me know what you think in the comments!
Chapters:
00:00 Intro
00:31 Labs Toolset and Mapbox Node
03:55 Finding the mapbox data around our LIDAR tiles
05:51 Subscription Nudge
06:31 End of Subscription Nudge
07:07 Attribute Delete
08:18 Convert Mapbox Data into Mesh
09:06 Organising the Network: Null and Object Merge
10:42 Aligning the Two Data Sets: Transform
13:51 Aligning the Data Sets 2 : Boolean, Bound, Polyreduce
16:49 Blending the Data Sets: Ray, Heightfield Mask
25:26 Cleaning the Geometry( ngons): Divide
26:53 File Export: ROP fbx Output
27:21 Import To Unreal
28:12 Fixing the Transform of the background Terrain
31:35 Conclusion