"Should Voice Comms Be In SoloQ?" Ft. @Azzapp | Broken by Concept | League of Legends Podcast 254
We Teach League | Broken By Concept
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"Should Voice Comms Be In SoloQ?" Ft. @Azzapp | Broken by Concept | League of Legends Podcast 254
29 831 просмотр · 1 год назад
We Teach League | Broken By Concept
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29 831 просмотр · 1 год назад
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0:00 // Why We Are Doing This Debate
2:35 // “Should Voice Comms Be Enabled Within SoloQ?” + Topics We Are Covering
4:34 // Azzap : Voice Comms Are Better In Lower Ranks For Improvement
13:05 // Curtis : Optimizing For Short Term vs. Long Term
16:50 // Nathan : 1% Plays vs. 20% Plays & Voice Comms
20:25 // Azzap : The Game Already Being Too Complex
24:40 // Curtis : CS vs. League Comms + Mental Stack Overload
28:44 // Azzap : Voice Comms Would Evolve Over Time
32:00 // Short Riff : Can Evolution Even Occur?
33:55 // Moderator : If Comms Were Perfect What Would Occur? (Steel-manning)
36:00 // Moderator : Which Roles Benefit The Best vs. Worst From Comms?
36:30 // Azapp : Which Roles Would Benefit and Why
37:30 // Nathan : Junglers Would Get Obliterated With Voice Comms
41:00 // Azapp : Why Jungler SHOULD Still Enjoy Voice Comms
42:35 // Curtis : Voice Comms Role Play + Why Plateauing Would Be More Severe
49:15 // Azapp : Complexity Would Be Higher But Level Of Play Is Higher
53:05 // Curtis : Blind Leading The Blind + Taking Accountability Is Harder
56:50 // Nathan : People Struggling To Take Accountability
58:10 // Curtis : Net Skill Dropping With Voice Comms & Why
59:25 // Azapp : Easier To Learn With Voice Comms + Becoming More Robust
01:02:20 // Azap & Curtis Disagreeing Over Quality of Learning In A Game
01:06:50 // Moderator : Would Voice Comms Increase Or Decrease Toxicity?
01:07:10 // Azzap : Marginalised Community vs. General Community
01:10:15 // Nathan : Voice Comms Will Reduce Toxicity For Majority But Lower Competitiveness
01:13:15 // Azzap : Can We Even Measure Competitiveness?
01:14:50 // Moderator : What If Someone Doesn’t Want To Use VC?
01:15:10 // Azzap : Shifting Culture Will Take Time
01:16:40 // Nathan : Short Term vs. Long Term Effect On Culture
01:18:03 // Curtis : Voice Comms Would Increase Enjoyment & Humanize The Game
01:19:55 // Woman and Voice Comms & Cyber Bullying Discussion
01:25:15 // Moderator : Clash vs. SoloQ & Risk For Improvement
01:26:00 // Azzap : Games Would Be Slower & Less Random
01:27:20 // Curtis : SoloQ NOT Actually Being Random + Mental Stack Will Atrophy
01:32:15 // Azzap : Liquid vs. Crystallised Skill
01:34:42 // Curtis : Intuition vs. Logic + Voice Comms Impeding Intuition
01:40:00 // Azzap : Comms Would Be At The Bottom Of The Hierarchy + Slow Adaptations To Comms
01:43:15 // Moderator : Does The Average Player WANT Comms?
01:43:35 // Azzap : The General Public Would Benefit
01:44:15 // Curtis : Dota vs. League Converging Over Time
01:46:20 // Azzap : Dota Being More Difficult & Comms Being One Reason Why
01:48:20 // Curtis : Voice Comms Not Helping NEW Players At All
01:49:50 // Nathan : Common Story Of New Players Using Comms To Play League
01:51:00 // Azzap : New People Will Socialize More With Voice Comms
01:53:20 // Final Answer From Nathan (Should It Be Added & Why / Why Not?)
01:55:20 // Final Answer From Curtis (Should It Be Added & Why / Why Not?)
01:57:40 // Final Answer From Azzap (Should It Be Added & Why / Why Not?)