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Invincible Playground: Release Showcase!

Redux Studios

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Invincible Playground: Release Showcase!

10 697 просмотров · 1 г. назад
Redux Studios
895 подписчиков
10 697 просмотров · 1 г. назад
To be the best PPG Invincible mod, Redux Studios needs to be... Discord Link:   / discord   Patreon Link: https://www.patreon.com/c/user?u=9873... Steam Workshop Link: https://steamcommunity.com/sharedfile... Cecil Warp What It Does: Transforms your character into a ghost-like state. When activated, your limbs become semi‑transparent, tinted dark, and “ghost snapshots” (faded copies) are spawned for a spectral effect. Key Controls: Use Key (F): Press F to toggle the effect on/off. Effect: Toggling restores the character’s original colors and collision layers. Rex‑Splode’s Powers What It Does: Enhances your hand (and any item held) with dramatic spark and energy effects. There are three modes: Default Mode: Press H to toggle a bright yellow glow on the hand. Touch Mode: Hold H while colliding with non‑character objects to “charge” them with sparks (their color transitions toward bright yellow). Disc Mode: Hold H to generate an energy disc that attaches to your hand; when you release H, the disc detaches, switches to dynamic physics, and is launched downward as a projectile. Key Controls: Cycle Modes (R): With the hand selected, press R to cycle between Default, Touch, and Disc modes. Toggle/Activate (H): Behavior varies by mode as described above. Durability System What It Does: Adjusts your character’s overall “durability” by modifying each limb’s mass and core stats (such as base strength, breaking threshold, health, shot damage, and regeneration speed) relative to a preset strength value. Preset Details (Mass Class): Each mass class corresponds to a numeric value as follows: • D = 10 • C = 20 • B = 30 • A = 40 • S = 50 • SS = 60 • SSS = 70 WARNING: The mass class button in the context menu currently does not update its value – it always shows B (30) by default. Key Controls: Mass Class Selection: Use the head’s context menu “SelectMassClass” button to attempt to choose a preset. (Remember, it’s currently fixed to “B”.) Strength Adjustment: There’s also an “AdjustStrength” button to set a custom strength level, which recalculates all limb stats and mass multipliers accordingly. Punch Power What It Does: Enhances melee strikes with damage that scales with limb speed, the adjustable Punch Power Level (from 0 to 5), and your character’s strength. It also applies knockback (for very strong attackers) and distributes a small fraction of damage to nearby limbs. Key Controls: Adjust Punch Power: On the head’s context menu, the “SetPunchPower” button opens a dialog to change your Punch Power Level. Activation: This power works automatically on collision when your character’s arm makes contact. Viltrumite Regeneration What It Does: Provides continuous, scaled healing for your character’s limbs. The regeneration rate is based on your character’s strength (with higher strength giving a higher base rate) and slows down when overall health drops below 45%. Key Controls: Adjust Regen Rate: Use the head’s context menu “SetViltrumiteRegen” button to open an input dialog (if available) and adjust the base regeneration rate. Note: Regeneration runs continuously while the power is enabled and the character’s head is alive. Rex Explosion What It Does: A self‑destruct mechanism that, when activated, counts down and then triggers a massive explosion. This explosion creates shockwaves, blood explosion effects, and severe damage – often severing limbs – to nearby targets, and ultimately destroys your character. Key Controls: Toggle Mode: Use the “RexSploded” button in the head’s context menu to enable Rex Explosion mode. Activation: With Rex Explosion mode enabled, select your upper body and press and hold H. Over a 2‑second countdown, pulsing yellow overlays appear on all limbs. Detonation: If you hold H until the countdown ends, the explosion is triggered, dealing catastrophic damage and destroying your character. Cancellation: Releasing H before the countdown cancels the explosion, and the overlays fade away. Auto‑Revive (Immortality) What It Does: Automatically monitors your character’s limbs. If all limbs reach 0 health (i.e. are “dead”), after a random delay (between 5 and 20 seconds) the power restores full health and clears bleeding, reviving your character. Key Controls: Activation: This power is passive and works automatically when enabled. Green Ghost Power What It Does: Switches your character into an intangible state. All limbs are moved to an “intangible” collision layer and tinted a semi‑transparent green so you can pass through objects. Key Controls: Toggle (H): With your character selected (usually by selecting the head), press H to toggle Green Ghost Power on and