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Snakeybus Ring 3923 (Former PC World Record; Last Cycle of Route); More Information in Description

Mastah_Pete

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Snakeybus Ring 3923 (Former PC World Record; Last Cycle of Route); More Information in Description

1 636 просмотров · 3 года назад
Mastah_Pete
535 подписчиков
1 636 просмотров · 3 года назад
See my pinned comment for more relevant video links and a snippet of why I did this run. This is the last cycle of my Ring route for PC. DROPOFF SKIP I don't make the dropoff until 10:52 because that's where my endgame plan starts, which I execute when I'm maxed out on passengers. Being maxed out on passengers is important to do when your bus is as long as possible (while there's still space in front of you) because this maximizes your bus' length at the end of the game. TIPS FOR THIS ROUTE *= helps with the endgame plan -While in the air from jumps and boosts throughout the route, lean forward as needed to cover more distance. Also use the air roll in the left/right direction as needed to go more left/right. -At 0:20 and 1:00, don't land close to the sphere so that you have room at 1:20 when you land from transferring between pathways. -After the jump at 0:45, boost and air roll to first avoid the dropoff zones and then to straighten your bus out to make flying between the dropoff zones easier. -At 1:07, pay attention to the pathway support ahead of you. At 1:11, drive off the pathway once this pathway support is no longer visible. *From 1:14 to 1:19, be in the lane that's second from the right. -From 1:14 to 1:19, pay attention to the pathway cracks that are ahead of you. As soon as you're able to see the crack that's the closest to the sphere, drift right and boost to the other pathway. -From 1:27 to 1:28, pay attention to the lower pathway that's ahead of you. As soon as the left side of this lower pathway is no longer visible, drive off to the right to land on this pathway. -At 2:51 after the spiral on the sphere seems pretty tight, jump when your bus is parallel with the dropoff zone. *From 2:55 to 3:02, be as much to the right as possible. -From 3:47 to 3:49, hold the gas to build up momentum. -To ensure you'll comfortably make it to the pathway at 3:54, don't use the boost until about 3:50 when you're nearly past the dropoff zone. -At 4:11, refer to the shiny dot on the sphere for how much right you can go. *From 4:19 to 4:24, be on the right side of the pathway. -At 4:24, drive off before the pathway converges with the ring. -At 4:57, refer to the shadow for when to jump. -At 6:56, jump as soon as you pick up the passengers. -At 7:03, turn left onto the sphere as soon as you pick up the passengers. Hold the gas to prevent slipping. -Refer to the higher pathway at 7:08 and the dropoff zones at 7:09 for timing your left turns. -At 7:45, refer to the bus stop shelter for timing when you use boost. *From 7:54 to 8:12, leave a lane of space to your right. *At 8:12, jump from the middle lane onto the next ring at 8:16. *From 8:19 to 8:33, be as much to the left as possible. -At 8:32, refer to the shadow for timing when you use boost. *From 8:38 to 8:56, be as much to the left as possible. *From 9:07 to 9:15, leave a lane of space to your right. *At 9:12, pay attention to the pathway support ahead of you. At 9:15, drive off the pathway at about where this pathway support would be. -At 9:17 when doing earlier cycles of the route, air roll right to help with spacing. -From 10:06 to 10:07, hold the gas to build up momentum. *For 9:45-10:01 and 10:36-10:51, be close to the buses on your left. ENDGAME PLAN TIPS -At 10:58, hold the gas as you drive off the pathway (this helps conserve boost) while barely picking up the passengers (this makes sure you fill up boost before your tail catches up to you). -At 11:23, refer to the crack on the right side of the pathway for the drop. -At 14:38, drive through the bus stop shelter and off the ring. -From 15:36 to 15:43, due to how tight the spacing gets with the ring above you, be on the right side of the ring. -At 16:01, pay attention to how you land to determine whether to have an in-to-out or an out-to-in approach for 16:01-16:58 (in this run, it was the former). -At 16:58, refer to the jumping buses on your right to time when you use boost. -At 17:48, jump between the pathway supports. LARGE GROUND AREA -At 17:48, I jumped to a large ground area that I'm allowed to drive on without the game ending, which was very helpful for buying time for my bus to extend because of how laggy the game was at that point. -It's possible to get back onto the rings. At 20:36, I didn't make it back because I jumped when my boost was at 80% instead of 100%. -I wouldn't be surprised if it's possible to consistently incorporate this large ground area into the main route instead of just at the end of my endgame plan (which would make it possible to get a much higher score; lag would still be a factor to deal with at the end). Right now though, I'm satisfied with my score for this map. FINAL NOTES At 20:48, this run's score didn't show up on the leaderboard because the game developers set a cap of 3000 to prevent hackers. As you can see, what I did is legitimate. To further show its legitimacy, I uploaded a video showing my 3923 PC run fully from start to finish.