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World of Warcraft: Midnight Developer Interview - Raid/Dungeon Encounter Design + Prey System!

Kesslive

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World of Warcraft: Midnight Developer Interview - Raid/Dungeon Encounter Design + Prey System!

3 924 просмотра · 1 г. назад
Kesslive
10,1 тыс. подписчиков
3 924 просмотра · 1 г. назад
HUGE shoutout to the Warcraft team for giving me the opportunity to share this experience with my great friend Plkatv. This was so fun and I hope you guys enjoy it, I can't wait to read your comments! Checkout Plka's stream @ www.twitch.tv/Plkatv Checkout my stream for more Alpha content @ www.twitch.tv/kesslive ``` 00:00 Introduction 01:54 Raid Encounters 02:05 RWF Strict Composition Requirements 03:33 Boss-Mod Removal 05:55 Visual Clarity of Mechanics 07:30 Mid-Range Specs (Evoker + Devourer) 09:27 M+ Dungeon Encounters 09:42 Lessons from Past Dungeons 12:27 Class Toolkits Design 13:52 Raid Buffs 14:55 Damage Amp vs. Consistent Damage Design 17:22 Eco-Dome Test Playground 18:55 Defensive Cooldown Tracking 20:57 The Prey System 21:10 Prey System interaction in Open World + PVP 22:22 Prey Lockouts 24:03 Cross Faction Queuing 24:50 Closing Thoughts ```