Making a Game-Ready Stylized Character in Blender (Full Workflow)
BaldTuesdays
0:00 / 0:00
Making a Game-Ready Stylized Character in Blender (Full Workflow)
3 330 просмотров · 1 г. назад
BaldTuesdays
237 подписчиков
3 330 просмотров · 1 г. назад
I was working on this character on and off for 2 months, stopped for a while. Then continued working on the animations along with the Unity game project to showcase the character, which took me an additional 2 months to make.
Everything you see in the game project was entirely done by me, from the programming, character models, animations and lack of sound effects.
Link to my 3D portfolio: https://www.artstation.com/baldtuesda...
Timestamps
0:00 Sculpting Head
0:55 Hair Block Out
1:32 Body/Clothes Block Out
2:45 Head Retopology
3:27 Hair Retopology
4:30 Sculpting Clothes & Refining Model
6:57 Sculpting Ear
7:13 Ear Retopology
7:26 More Model Refinement
8:11 Sculpting Hair Detail
8:30 Sculpting Bag Detail
8:41 Modeling Sword Sheath
9:02 Head UV Unwrapping
9:28 Hair UV Unwrapping
9:37 Clothes/Body UV Unwrapping
9:50 Head Texturing
10:16 Hair Texturing
10:22 Clothes Texturing
13:50 Modeling Sword
15:14 Sword Texturing
16:35 Primary Rig
16:52 Secondary Rig
17:16 Refining Weight Painting
18:07 Adding Bone Drivers
19:40 Testing Bone Drivers
19:58 Adding Sword Slot
20:22 Hair Rig
21:26 Testing Hair Rig
21:42 Adding Facial Blend Shapes
22:09 Making Animations
34:32 Baking Hair Physics
35:17 Animating Clothes Physics
36:04 Character Turnaround
36:25 In Game Test