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Making a Game-Ready Stylized Character in Blender (Full Workflow)

BaldTuesdays

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Making a Game-Ready Stylized Character in Blender (Full Workflow)

3 330 просмотров · 1 г. назад
BaldTuesdays
237 подписчиков
3 330 просмотров · 1 г. назад
I was working on this character on and off for 2 months, stopped for a while. Then continued working on the animations along with the Unity game project to showcase the character, which took me an additional 2 months to make. Everything you see in the game project was entirely done by me, from the programming, character models, animations and lack of sound effects. Link to my 3D portfolio: https://www.artstation.com/baldtuesda... Timestamps 0:00 Sculpting Head 0:55 Hair Block Out 1:32 Body/Clothes Block Out 2:45 Head Retopology 3:27 Hair Retopology 4:30 Sculpting Clothes & Refining Model 6:57 Sculpting Ear 7:13 Ear Retopology 7:26 More Model Refinement 8:11 Sculpting Hair Detail 8:30 Sculpting Bag Detail 8:41 Modeling Sword Sheath 9:02 Head UV Unwrapping 9:28 Hair UV Unwrapping 9:37 Clothes/Body UV Unwrapping 9:50 Head Texturing 10:16 Hair Texturing 10:22 Clothes Texturing 13:50 Modeling Sword 15:14 Sword Texturing 16:35 Primary Rig 16:52 Secondary Rig 17:16 Refining Weight Painting 18:07 Adding Bone Drivers 19:40 Testing Bone Drivers 19:58 Adding Sword Slot 20:22 Hair Rig 21:26 Testing Hair Rig 21:42 Adding Facial Blend Shapes 22:09 Making Animations 34:32 Baking Hair Physics 35:17 Animating Clothes Physics 36:04 Character Turnaround 36:25 In Game Test